jahro-snapshots

>

jahro-console/unity-agent-skills19 installsMITSynced Aug 22

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---
name: jahro-snapshots
description: >
license: MIT
---

# Jahro Snapshots

Help users capture, share, and collaborate on debugging sessions using Jahro's snapshot system.

## What Snapshots Capture

Each snapshot session bundles:
- **Logs**: all `Debug.Log`, `Debug.LogWarning`, `Debug.LogError` output with stack traces
- **Screenshots**: captured during the session with timestamp correlation
- **Device metadata**: platform, OS version, Unity version, device specs
- **Team member**: who captured the session

Sessions appear in-game with status indicators and can be uploaded or streamed to the Jahro web console for team access via shareable URLs.

## Snapshot Modes

Configure in **Tools → Jahro Settings → Snapshots Settings**.

| Mode | Behavior | Best For |
|:-----|:---------|:---------|
| **Recording** | Stores locally until manual upload | Offline development, privacy-sensitive environments, controlled uploads |
| **Streaming — All** | Auto-streams logs/screenshots live (~5s intervals) to cloud | Real-time team collaboration, full team visibility |
| **Streaming — Except Editor** | Streams on devices, records locally in Editor | Hybrid: QA devices stream, developers keep Editor sessions private |

### Mode selection guide

| Situation | Recommended Mode |
|:----------|:----------------|
| Solo developer, mostly in Editor | Recording |
| QA team testing on mobile devices | Streaming — All or Streaming — Except Editor |
| Full team wants real-time updates | Streaming — All |
| Privacy-sensitive project | Recording |
| Intermittent network connectivity | Recording (upload when connected) |
| QA on devices + dev in Editor | Streaming — Except Editor |

## QA Capture Workflow

Step-by-step for QA testers on mobile:

1. **Open console**: Triple-tap at top of screen (or tap the Launch Button)
2. **Switch to Snapshots tab**
3. **Tap "Start Snapshot"**: session begins capturing logs and screenshots
4. **Reproduce the issue**: play normally while Jahro records everything
5. **Take screenshots**: tap the screenshot button at key moments
6. **Tap "Stop Snapshot"**: session ends
7. **Share**:
   - **Recording mode**: Tap "Upload" → wait for upload → copy URL
   - **Streaming mode**: URL is already available → copy URL
8. **Share the URL** via Slack, email, or bug tracker

The developer opens the URL in a browser and sees the full session in the Jahro web console — logs (filterable), screenshots (lightbox viewer), and device metadata.

## Session Management

### Session statuses

| Status | Meaning | Next Action |
|:-------|:--------|:------------|
| Recording | Actively collecting logs/screenshots | Stop when done |
| Recorded | Stopped, stored locally | Upload to share |
| Uploading | Upload in progress | Wait for completion |
| Uploaded | Successfully uploaded | Copy URL to share |
| Streaming | Live-streaming to cloud | Stop when done |
| Streamed | Streaming complete and flushed | Copy URL to share |

If an error occurs (network failure, auth issue), an inline error message appears with a **Retry** button.

### Local storage

- 10 most recent snapshots kept locally with automatic rotation
- Older sessions are automatically cleaned up
- Editable titles (up to 100 characters) — tap the pencil icon to rename

### Streaming behavior

When streaming:
- Data sent in chunks approximately every **5 seconds**
- Duplicate logs within the same chunk are collapsed (auto-deduplication)
- Near real-time updates on the web console
- If network drops, buffered data is sent when connection resumes

## Web Console (Light Touch)

After upload/stream, sessions are viewable at **console.jahro.io**:

- **Logs Viewer**: Filter by Debug/Warning/Error/Commands, full-text search, stack traces
- **Screenshots Gallery**: Lightbox viewer with zoom, timestamp correlation to logs
- **Device Metadata**: Platform, OS, Unity version, device specs, team member
- **Shareable Links**: Generate URLs that open directly in the web console

The web console is outside the scope of this skill — for team management details, refer to Jahro's web documentation.

## Team Setup

### API key configuration

Each Unity project needs an API key to enable snapshot uploads:

1. Create team at **console.jahro.io**
2. Create a project under the team
3. Go to **Project → API Keys** → copy key
4. In Unity → **Tools → Jahro Settings → Account** → paste key
5. Key validates automatically, shows project/team info

One API key per project. All team members building from the same Unity project share the same key (via the `jahro-settings.asset` file in version control).

### Role-based access

| Role | Can Do |
|:-----|:-------|
| **Owner** | Everything: billing, team settings, roles, transfers |
| **Admin** | Manage members, configure integrations, access all content |
| **Member** | Create/view/edit snapshots, logs, screenshots |

### Team workflow recommendations

- Include `Assets/Jahro/Resources/jahro-settings.asset` in version control
- Use **Streaming — Except Editor** so QA devices stream automatically while developers control their own sessions
- Establish naming conventions for snapshot titles (e.g., "BUG-123: Crash on level 5")
- QA should paste snapshot URLs directly into bug tickets

## Contextual Awareness

| Pattern | Suggestion |
|:--------|:-----------|
| User mentions QA, testers, or bug reports | Guide snapshot setup for QA workflow |
| User mentions sharing logs or screenshots | Explain snapshot sharing flow |
| User mentions mobile debugging | Highlight triple-tap + streaming for cable-free debugging |
| User asks about Recording vs Streaming | Walk through mode selection guide |
| API key not configured | Guide API key setup before snapshot features work |

## Verification

After configuring snapshots:

> **Verify:** Enter Play Mode → open Jahro console → Snapshots tab → Start a snapshot → play for a few seconds → Stop → Upload (or check stream URL). Open the URL in a browser to confirm logs and screenshots appear in the web console.

If snapshots fail, suggest the jahro-troubleshooting skill — common causes: missing API key, network issues, wrong snapshot mode for the platform.

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