golang-best-practices

Comprehensive Go/Golang development best practices covering project structure, error handling, concurrency, testing, performance optimization, and code quality. Use this skill when writing Go code, refactoring Go projects, setting up new Go applications, implementing Go patterns, optimizing Go performance, or reviewing Go codebases. Triggers include Go file extensions (.go), mentions of goroutines/channels, Go modules, or requests for Go-specific guidance.

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---
name: golang-best-practices
description: Comprehensive Go/Golang development best practices covering project structure, error handling, concurrency, testing, performance optimization, and code quality. Use this skill when writing Go code, refactoring Go projects, setting up new Go applications, implementing Go patterns, optimizing Go performance, or reviewing Go codebases. Triggers include Go file extensions (.go), mentions of goroutines/channels, Go modules, or requests for Go-specific guidance.
license: Apache-2.0
---

# Golang Best Practices

## Overview

This skill provides battle-tested best practices for Go development, covering project organization, error handling, concurrency patterns, testing strategies, performance optimization, and code quality standards. Use these guidelines when writing, reviewing, or refactoring Go code.

## Project Structure

### Standard Layout
Follow a clean and practical Go project structure:
```
project/
├── cmd/
│   └── server/
│       └── main.go           # Application entry point
├── internal/
│   ├── model/                # Domain models/entities
│   │   ├── user.go
│   │   └── product.go
│   ├── handler/              # HTTP handlers
│   │   ├── user_handler.go
│   │   ├── product_handler.go
│   │   └── middleware.go
│   ├── service/              # Business logic & data access
│   │   ├── user_service.go
│   │   └── product_service.go
│   └── config/               # Configuration
│       └── config.go
├── pkg/                      # Reusable utilities
│   ├── logger/
│   ├── validator/
│   └── utils/
├── migrations/               # Database migrations
│   ├── 001_create_users.up.sql
│   └── 001_create_users.down.sql
├── configs/                  # Config files
│   ├── config.yaml
│   └── config.local.yaml
├── scripts/                  # Helper scripts
│   └── build.sh
├── docs/                     # Documentation
├── Dockerfile
├── docker-compose.yml
├── go.mod
├── go.sum
├── Makefile
├── .env.example
├── .gitignore
└── README.md
```

**Directory Explanation:**
- **cmd/server** - Application entry point, minimal main.go
- **internal/model** - Domain entities and business models
- **internal/handler** - HTTP request handlers and middleware
- **internal/service** - Business logic and database operations
- **internal/config** - Application configuration loading
- **pkg/** - Shared utilities that could be extracted to separate packages
- **migrations/** - SQL migration files for database schema
- **configs/** - YAML/JSON configuration files for different environments

### Key Principles
- Use `internal/` for code that shouldn't be imported by external projects
- Use `pkg/` for reusable library code
- Keep `cmd/` minimal - just initialization and wiring
- One package = one responsibility

## Error Handling

### Always Check Errors
```go
// ❌ BAD
data, _ := os.ReadFile("file.txt")

// ✅ GOOD
data, err := os.ReadFile("file.txt")
if err != nil {
    return fmt.Errorf("read file: %w", err)
}
```

### Error Wrapping
Use `%w` to wrap errors for error chain inspection:
```go
if err != nil {
    return fmt.Errorf("failed to process user %s: %w", userID, err)
}
```

### Custom Errors
Create sentinel errors and custom error types:
```go
var ErrNotFound = errors.New("resource not found")

type ValidationError struct {
    Field string
    Err   error
}

func (e *ValidationError) Error() string {
    return fmt.Sprintf("validation failed on %s: %v", e.Field, e.Err)
}
```

### Error Checking
```go
// Check for specific errors
if errors.Is(err, ErrNotFound) {
    // handle not found
}

// Check error type
var valErr *ValidationError
if errors.As(err, &valErr) {
    // handle validation error
}
```

## Concurrency

### Goroutine Best Practices

**Always handle goroutine lifecycle:**
```go
// ✅ Use context for cancellation
func worker(ctx context.Context) {
    for {
        select {
        case <-ctx.Done():
            return
        default:
            // do work
        }
    }
}

// ✅ Use WaitGroup for synchronization
var wg sync.WaitGroup
for i := 0; i < 10; i++ {
    wg.Add(1)
    go func(id int) {
        defer wg.Done()
        // work
    }(i)
}
wg.Wait()
```

### Channel Patterns

**Producer-Consumer:**
```go
func producer(ch chan<- int) {
    defer close(ch)
    for i := 0; i < 10; i++ {
        ch <- i
    }
}

func consumer(ch <-chan int) {
    for val := range ch {
        fmt.Println(val)
    }
}
```

**Fan-out/Fan-in:**
```go
func fanOut(in <-chan int, workers int) []<-chan int {
    channels := make([]<-chan int, workers)
    for i := 0; i < workers; i++ {
        channels[i] = worker(in)
    }
    return channels
}

func fanIn(channels ...<-chan int) <-chan int {
    out := make(chan int)
    var wg sync.WaitGroup
    for _, ch := range channels {
        wg.Add(1)
        go func(c <-chan int) {
            defer wg.Done()
            for val := range c {
                out <- val
            }
        }(ch)
    }
    go func() {
        wg.Wait()
        close(out)
    }()
    return out
}
```

### Avoid Race Conditions
- Use `sync.Mutex` for shared state
- Use channels for communication
- Run tests with `-race` flag
- Prefer immutable data structures

## Interface Design

### Small Interfaces
```go
// ✅ Small, focused interfaces
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Compose when needed
type ReadWriter interface {
    Reader
    Writer
}
```

### Accept Interfaces, Return Structs
```go
// ✅ Accept interface for flexibility
func Process(r io.Reader) error {
    // implementation
}

// ✅ Return concrete type
func NewClient() *Client {
    return &Client{}
}
```

## Code Quality

### Naming Conventions
- Use `camelCase` for private, `PascalCase` for public
- Keep names short but descriptive
- Avoid stuttering: `user.UserID` → `user.ID`
- Use consistent naming: `Get`, `Set`, `New`, `Init`

### Function Design
- Keep functions small and focused
- Limit parameters (max 3-4)
- Use functional options for configuration:
```go
type Option func(*Server)

func WithTimeout(d time.Duration) Option {
    return func(s *Server) {
        s.timeout = d
    }
}

func NewServer(opts ...Option) *Server {
    s := &Server{timeout: 30 * time.Second}
    for _, opt := range opts {
        opt(s)
    }
    return s
}
```

### Constants and Enums
```go
// Use iota for enums
type Status int

const (
    StatusPending Status = iota
    StatusActive
    StatusInactive
)

// Group related constants
const (
    maxRetries    = 3
    retryDelay    = time.Second
    timeout       = 30 * time.Second
)
```

## Testing

### Table-Driven Tests
```go
func TestAdd(t *testing.T) {
    tests := []struct {
        name     string
        a, b     int
        expected int
    }{
        {"positive", 2, 3, 5},
        {"negative", -2, -3, -5},
        {"mixed", -2, 3, 1},
    }
    
    for _, tt := range tests {
        t.Run(tt.name, func(t *testing.T) {
            result := Add(tt.a, tt.b)
            if result != tt.expected {
                t.Errorf("got %d, want %d", result, tt.expected)
            }
        })
    }
}
```

### Test Helpers
```go
func TestMain(m *testing.M) {
    // Setup
    code := m.Run()
    // Teardown
    os.Exit(code)
}

func setupTest(t *testing.T) func() {
    // Setup code
    return func() {
        // Cleanup code
    }
}

func TestSomething(t *testing.T) {
    cleanup := setupTest(t)
    defer cleanup()
    // test code
}
```

### Mocking
Use interfaces for dependencies to enable testing:
```go
type UserStore interface {
    Get(id string) (*User, error)
}

type Service struct {
    store UserStore
}

// In tests, provide mock implementation
type mockStore struct{}
func (m *mockStore) Get(id string) (*User, error) {
    return &User{ID: id}, nil
}
```

## Performance

### Memory Allocation
- Pre-allocate slices when size is known: `make([]int, 0, capacity)`
- Reuse buffers with `sync.Pool`
- Use pointers for large structs
- Avoid string concatenation in loops (use `strings.Builder`)

### Profiling
```go
import _ "net/http/pprof"

// CPU profiling
go func() {
    log.Println(http.ListenAndServe("localhost:6060", nil))
}()
```

Run profiling:
```bash
go test -cpuprofile cpu.prof -memprofile mem.prof -bench .
go tool pprof cpu.prof
```

### Benchmarking
```go
func BenchmarkFunction(b *testing.B) {
    for i := 0; i < b.N; i++ {
        Function()
    }
}

// With setup
func BenchmarkWithSetup(b *testing.B) {
    data := setupData()
    b.ResetTimer()
    for i := 0; i < b.N; i++ {
        Process(data)
    }
}
```

## Dependencies

### Module Management
```bash
go mod init github.com/user/project
go mod tidy
go mod vendor  # Optional: vendor dependencies
```

### Version Pinning
```bash
go get github.com/pkg/errors@v0.9.1
```

### Private Modules
```bash
export GOPRIVATE=github.com/myorg/*
```

## Documentation

### Package Documentation
```go
// Package mypackage provides utilities for X.
//
// This package includes:
//   - Feature A
//   - Feature B
package mypackage
```

### Function Documentation
```go
// ProcessData validates and transforms the input data.
// It returns an error if validation fails.
//
// Example:
//   result, err := ProcessData(input)
//   if err != nil {
//       log.Fatal(err)
//   }
func ProcessData(input string) (string, error) {
    // implementation
}
```

## Layered Architecture

### Two-Layer Pattern
Separate concerns into distinct layers:
- **Handler Layer**: HTTP request/response handling, input validation, routing, database operations
- **Service Layer**: Complex business logic, external integrations, shared utilities

This simpler architecture:
- Reduces complexity for most applications
- Keeps data access logic close to HTTP handlers
- Easier to understand and maintain
- Faster development for MVPs and small-to-medium projects

## Dependency Injection with Uber FX

### Core Concepts

Uber FX is a dependency injection framework that manages application lifecycle and dependencies automatically.

**Key Benefits:**
- ✅ Automatic dependency resolution
- ✅ Built-in lifecycle management (OnStart/OnStop hooks)
- ✅ Clear dependency graph
- ✅ Easier testing with mock injection

### Handler Self-Managed Routes Pattern

Each handler manages its own routes through a `RegisterRoutes` method:

```go
package handler

import (
    "github.com/gin-gonic/gin"
    "gorm.io/gorm"
)

type UserHandler struct {
    db *gorm.DB
}

func NewUserHandler(db *gorm.DB) *UserHandler {
    return &UserHandler{db: db}
}

func (h *UserHandler) Register(c *gin.Context) {
    // Handle user registration
    var user User
    if err := c.ShouldBindJSON(&user); err != nil {
        c.JSON(400, gin.H{"error": err.Error()})
        return
    }
    
    if err := h.db.Create(&user).Error; err != nil {
        c.JSON(500, gin.H{"error": "failed to create user"})
        return
    }
    
    c.JSON(200, gin.H{"data": user})
}

func (h *UserHandler) Login(c *gin.Context) {
    // Handle user login
}

func (h *UserHandler) GetProfile(c *gin.Context) {
    userID := c.GetUint("user_id")
    
    var user User
    if err := h.db.First(&user, userID).Error; err != nil {
        c.JSON(404, gin.H{"error": "user not found"})
        return
    }
    
    c.JSON(200, gin.H{"data": user})
}

// RegisterRoutes - Each handler registers its own routes
func (h *UserHandler) RegisterRoutes(r *gin.Engine) {
    api := r.Group("/api/user")
    {
        api.POST("/register", h.Register)
        api.POST("/login", h.Login)
        
        // Protected routes
        auth := api.Group("", AuthMiddleware())
        {
            auth.GET("/profile", h.GetProfile)
        }
    }
}
```

### Complete FX Application Example

```go
package main

import (
    "context"
    "log"
    "net/http"
    "os"
    "os/signal"
    "syscall"
    "time"
    
    "github.com/gin-gonic/gin"
    "go.uber.org/fx"
    "gorm.io/driver/mysql"
    "gorm.io/gorm"
    
    "your-project/internal/config"
    "your-project/internal/handler"
    "your-project/internal/service"
    "your-project/internal/model"
)

func main() {
    app := fx.New(
        // ==================== Configuration ====================
        fx.Provide(config.Load),
        
        // ==================== Database ====================
        fx.Provide(NewDatabase),
        
        // ==================== Services ====================
        fx.Provide(service.NewEmailService),
        fx.Provide(service.NewSMSService),
        
        // ==================== Handlers ====================
        fx.Provide(handler.NewUserHandler),
        fx.Provide(handler.NewChatHandler),
        fx.Provide(handler.NewHealthHandler),
        
        // ==================== HTTP Server ====================
        fx.Provide(NewGinEngine),
        fx.Provide(NewHTTPServer),
        
        // ==================== Route Registration ====================
        fx.Invoke(RegisterAllRoutes),
        
        // ==================== Lifecycle ====================
        fx.Invoke(RegisterLifecycle),
    )
    
    // Start application
    startCtx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
    defer cancel()
    
    if err := app.Start(startCtx); err != nil {
        log.Fatal("failed to start application:", err)
    }
    
    log.Println("✅ Application started successfully")
    
    // Wait for interrupt signal
    quit := make(chan os.Signal, 1)
    signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)
    <-quit
    
    log.Println("📡 Shutting down gracefully...")
    
    // Graceful shutdown
    stopCtx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
    defer cancel()
    
    if err := app.Stop(stopCtx); err != nil {
        log.Fatal("failed to stop application:", err)
    }
    
    log.Println("👋 Application stopped")
}

// NewDatabase creates database connection with lifecycle management
func NewDatabase(lc fx.Lifecycle, cfg *config.Config) (*gorm.DB, error) {
    db, err := gorm.Open(mysql.Open(cfg.Database.DSN), &gorm.Config{})
    if err != nil {
        return nil, err
    }
    
    sqlDB, err := db.DB()
    if err != nil {
        return nil, err
    }
    
    // Configure connection pool
    sqlDB.SetMaxIdleConns(10)
    sqlDB.SetMaxOpenConns(100)
    sqlDB.SetConnMaxLifetime(time.Hour)
    
    // Auto-migrate models
    if err := db.AutoMigrate(&model.User{}, &model.Chat{}); err != nil {
        return nil, err
    }
    
    lc.Append(fx.Hook{
        OnStart: func(ctx context.Context) error {
            log.Println("📊 Database connected")
            return sqlDB.Ping()
        },
        OnStop: func(ctx context.Context) error {
            log.Println("📊 Closing database connection")
            return sqlDB.Close()
        },
    })
    
    return db, nil
}

// NewGinEngine creates Gin engine with middleware
func NewGinEngine(cfg *config.Config) *gin.Engine {
    if cfg.App.Env == "production" {
        gin.SetMode(gin.ReleaseMode)
    }
    
    engine := gin.New()
    engine.Use(gin.Recovery())
    engine.Use(LoggerMiddleware())
    engine.Use(CORSMiddleware())
    
    return engine
}

// NewHTTPServer creates HTTP server with lifecycle
func NewHTTPServer(lc fx.Lifecycle, engine *gin.Engine, cfg *config.Config) *http.Server {
    srv := &http.Server{
        Addr:           cfg.Server.Address,
        Handler:        engine,
        ReadTimeout:    cfg.Server.ReadTimeout,
        WriteTimeout:   cfg.Server.WriteTimeout,
        MaxHeaderBytes: 1 << 20,
    }
    
    lc.Append(fx.Hook{
        OnStart: func(ctx context.Context) error {
            go func() {
                log.Printf("🚀 HTTP server listening on %s", cfg.Server.Address)
                if err := srv.ListenAndServe(); err != nil && err != http.ErrServerClosed {
                    log.Fatal("HTTP server error:", err)
                }
            }()
            return nil
        },
        OnStop: func(ctx context.Context) error {
            log.Println("🛑 Shutting down HTTP server")
            return srv.Shutdown(ctx)
        },
    })
    
    return srv
}

// RegisterAllRoutes registers all handler routes
func RegisterAllRoutes(
    engine *gin.Engine,
    healthHandler *handler.HealthHandler,
    userHandler *handler.UserHandler,
    chatHandler *handler.ChatHandler,
) {
    healthHandler.RegisterRoutes(engine)
    userHandler.RegisterRoutes(engine)
    chatHandler.RegisterRoutes(engine)
    
    log.Println("✅ All routes registered")
}

// RegisterLifecycle adds global lifecycle hooks
func RegisterLifecycle(lc fx.Lifecycle) {
    lc.Append(fx.Hook{
        OnStart: func(ctx context.Context) error {
            log.Println("🎯 Application starting...")
            return nil
        },
        OnStop: func(ctx context.Context) error {
            log.Println("🎯 Application stopping...")
            return nil
        },
    })
}
```

### Service Layer with FX

When business logic is complex, extract it to services:

```go
package service

import (
    "fmt"
    "gorm.io/gorm"
)

type EmailService struct {
    db     *gorm.DB
    apiKey string
}

func NewEmailService(db *gorm.DB, cfg *config.Config) *EmailService {
    return &EmailService{
        db:     db,
        apiKey: cfg.Email.APIKey,
    }
}

func (s *EmailService) SendWelcome(email string) error {
    // Complex email sending logic
    return nil
}

func (s *EmailService) SendVerification(userID uint) error {
    var user User
    if err := s.db.First(&user, userID).Error; err != nil {
        return fmt.Errorf("user not found: %w", err)
    }
    
    // Generate verification token and send email
    return nil
}
```

### Handler Using Service

```go
type UserHandler struct {
    db           *gorm.DB
    emailService *service.EmailService
}

func NewUserHandler(db *gorm.DB, emailService *service.EmailService) *UserHandler {
    return &UserHandler{
        db:           db,
        emailService: emailService,
    }
}

func (h *UserHandler) Register(c *gin.Context) {
    var user User
    if err := c.ShouldBindJSON(&user); err != nil {
        c.JSON(400, gin.H{"error": err.Error()})
        return
    }
    
    // Direct database access for simple operations
    if err := h.db.Create(&user).Error; err != nil {
        c.JSON(500, gin.H{"error": "failed to create user"})
        return
    }
    
    // Use service for complex operations
    go h.emailService.SendWelcome(user.Email)
    
    c.JSON(200, gin.H{"data": user})
}
```

### FX Best Practices

**DO ✅**
1. Use constructor functions that return pointers: `func NewX() *X`
2. Inject dependencies via constructor parameters
3. Use `fx.Lifecycle` for startup/shutdown logic
4. Keep handlers focused on HTTP concerns
5. Extract complex logic to services

**DON'T ❌**
1. Don't access `gin.Context` in services
2. Don't create global variables
3. Don't mix HTTP logic with business logic
4. Don't forget to handle lifecycle errors
5. Don't create circular dependencies

### Testing with FX

```go
func TestUserHandler(t *testing.T) {
    // Create test database
    db, _ := gorm.Open(sqlite.Open(":memory:"), &gorm.Config{})
    db.AutoMigrate(&User{})
    
    // Create mock service
    emailService := &MockEmailService{}
    
    // Inject dependencies manually for testing
    handler := NewUserHandler(db, emailService)
    
    // Test handler methods
    w := httptest.NewRecorder()
    c, _ := gin.CreateTestContext(w)
    
    handler.Register(c)
    
    assert.Equal(t, 200, w.Code)
}
```

See **references/fx-architecture.md** for complete implementation examples.

## Resources

See the bundled references for detailed guides:
- **references/fx-architecture.md**: Complete Fx dependency injection architecture with handlers, services, GORM repositories, and configuration management
- **references/patterns.md**: Common Go design patterns and idioms
- **references/stdlib.md**: Essential standard library packages guide
- **references/tools.md**: Development tools and linters configuration

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