background-grid-webgl
Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.
Works with
--- name: background-grid-webgl description: Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax. license: MIT --- # Background Grid WebGL Skill ## Use When - Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax. ## Workflow ## Scope - Apply this only to the immersive background grid layer, not to the full page layout, copy, or unrelated particle or laser systems. - Use it when the design needs a perspective tech grid receding into space with subtle motion and depth. ## Visual target - Create a large perspective ground-plane grid viewed from an elevated camera angle so the lines recede toward the horizon. - Keep the grid understated and atmospheric: thin lines, soft fade with distance, dark background, and restrained glow rather than a loud retro neon floor. - Add a light field of floating particles or dust to give the scene depth without overpowering the grid. - Use the design's primary color or strongest accent color sparingly for glow, particles, or secondary emphasis. If the design is neutral, a white or cool gray grid is acceptable. ## Implementation guidance - Prefer Three.js or equivalent real WebGL rendering for this effect. - Use a perspective camera positioned above the plane and looking toward the origin to emphasize depth. - Build the grid as a large plane helper or custom grid with line opacity fading by distance so the far field dissolves smoothly. - Animate the grid with slow forward drift or repeated positional cycling so it feels alive without becoming distracting. - Add subtle mouse-responsive camera parallax or offset, but keep the movement calm and damped. - Add a sparse additive particle field with low opacity and slow motion to soften the empty space around the grid. ## Tuning knobs - Grid density: control plane size, division count, and line spacing. - Fade: adjust opacity falloff so the grid recedes naturally into darkness. - Motion: tune forward drift speed, particle float speed, and camera smoothing. - Camera: adjust height, distance, tilt, and parallax strength to control perspective drama. - Color: keep the base grid subtle and use the active design accent only as a restrained highlight. ## Avoid - Bright synthwave neon grids unless the design explicitly calls for that style. - Thick linework or high-contrast grids that compete with foreground content. - Dense particles or fog that obscure the grid structure. - Aggressive mouse tracking or fast grid motion that makes the background feel unstable.
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setup-pre-commit
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Set up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo. Use when user wants to add pre-commit hooks, set up Husky, configure lint-staged, or add commit-time formatting/typechecking/testing.

