roblox-analytics
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Works with
--- name: roblox-analytics description: Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching. license: MIT --- # Roblox Analytics Reference ## When to Load Load when tracking player behavior, economy events, or funnels; building custom event instrumentation; or understanding AnalyticsService rate limits and batching. ## Quick Reference **Load Full Reference below only when you need specific API signatures or implementation patterns.** Key rules: - Use `AnalyticsService` (built-in). No third-party analytics SDK needed. - Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression) - Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible. - Max 100 custom events, 5 unique currency types, 10 funnels, 3 custom fields per event. - Log events AFTER successful operations, not on attempt (avoids inflated metrics). - Custom fields (up to 3) let you slice data without burning event cardinality. - Economy events track sources (earned) and sinks (spent) separately. - Funnel steps do not need to fire in order. If a later step is logged without earlier ones, the skipped intermediate steps are automatically back-filled as completed. - Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation. - Server-side logging preferred for accuracy. Client-side only for UI interaction tracking. - Creator Rewards has no AnalyticsService grant event. Use analytics for leading indicators such as session duration, onboarding, and referral-flow milestones; use Creator Dashboard for reward attribution and payout data. **Economy health (decision layer):** - Instrument from day one; you cannot backfill history when the economy breaks. - For each currency log source AND sink with SKUs + balance-after-transaction. - Health signals: sink/source ratio, inflation (dashboard formula: `CurrencySources - CurrencySinks`), whale concentration (docs: high ARPPU + low ARPDAU), price elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics, not Roblox statements. - When the economy breaks: verify events exist + correct, read narrowest broken signal, change ONE lever, re-check. - Telemetry reports what broke; the user owns the design decision. **Cross-refs:** `roblox-growth-design` for audit workflow; `roblox-monetization` for the purchase funnel. **Need more detail?** Load `references/full.md` for the complete reference with code examples, API tables, and edge cases.
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