building-mechanics
Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
Works with
---
name: building-mechanics
description: Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
license: MIT
---
# 3D Building Mechanics
Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.
## Quick Start
```javascript
import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';
// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);
// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);
```
## Reference Files
Read these for detailed implementation guidance:
- `references/performance-at-scale.md` - Spatial partitioning, chunk loading, instancing, LOD
- `references/structural-physics-advanced.md` - Arcade vs heuristic vs realistic physics
- `references/multiplayer-networking.md` - Authority models, delta sync, conflict resolution
## Scripts
### Performance (references/performance-at-scale.md)
- `scripts/spatial-hash-grid.js` - O(1) queries for uniform distribution
- `scripts/octree.js` - Adaptive queries for clustered bases
- `scripts/chunk-manager.js` - World streaming for large maps
- `scripts/performance-profiler.js` - Benchmarking utilities
### Structural Physics (references/structural-physics-advanced.md)
- `scripts/heuristic-validator.js` - Fast validation (Fortnite/Rust/Valheim modes)
- `scripts/stability-optimizer.js` - Caching and batch updates
- `scripts/damage-propagation.js` - Damage states, cascading collapse
- `scripts/physics-engine-lite.js` - Optional realistic physics
### Multiplayer (references/multiplayer-networking.md)
- `scripts/delta-compression.js` - Only send changed state
- `scripts/client-prediction.js` - Optimistic placement with rollback
- `scripts/conflict-resolver.js` - Handle simultaneous builds
- `scripts/building-network-manager.js` - Complete server/client system
## Key Patterns
### Spatial Indexing Selection
| Pieces | Distribution | Use |
|--------|-------------|-----|
| <1,000 | Any | Array |
| 1-5k | Uniform | SpatialHashGrid |
| 1-5k | Clustered | Octree |
| 5k+ | Any | ChunkManager + Octree |
### Physics Mode Selection
- **Arcade** (Fortnite): Connectivity only, instant collapse, best for combat
- **Heuristic** (Rust/Valheim): Stability %, predictable, best for survival
- **Realistic**: Full stress/strain, expensive, best for engineering sims
### Multiplayer Pattern
Server-authoritative with client prediction. Use delta compression for sync.More Performance skills
seo-audit
coreyhaines31/marketingskills
When the user wants to audit, review, or diagnose SEO issues on their site. Also use when the user mentions "SEO audit," "technical SEO," "why am I not ranking," "SEO issues," "on-page SEO," "meta tags review," "SEO health check," "my traffic dropped," "lost rankings," "not showing up in Google," "site isn't ranking," "Google update hit me," "page speed," "core web vitals," "crawl errors," or "indexing issues." Use this even if the user just says something vague like "my SEO is bad" or "help with SEO" — start with an audit. For building pages at scale to target keywords, see programmatic-seo. For adding structured data, see schema. For AI search optimization, see ai-seo.
competitor-profiling
coreyhaines31/marketingskills
When the user wants to research, profile, or analyze competitors from their URLs. Also use when the user mentions 'competitor profile,' 'competitor research,' 'competitor analysis,' 'profile this competitor,' 'analyze competitor,' 'competitive intelligence,' 'competitor deep dive,' 'who are my competitors,' 'competitor landscape,' 'competitor dossier,' 'competitive audit,' or 'research these competitors.' Input is a list of competitor URLs. Output is structured competitor profile markdown files. For creating comparison/alternative pages from profiles, see competitors. For sales-specific battle cards, see sales-enablement.
vercel-optimize
vercel-labs/agent-skills
Use for Vercel cost and performance optimization on deployed projects, especially Next.js, SvelteKit, Nuxt, and limited Astro apps. Collect Vercel metrics, usage, project config, and code scan results first; investigate only metric-backed candidates; produce ranked recommendations grounded in verified files and version-aware Vercel/framework docs. Trigger for Vercel bill reduction, slow or expensive routes, caching opportunities, Function Invocations, Build Minutes, Fast Data Transfer, Core Web Vitals, Bot Management, Fluid compute, or cost breakdown requests.

