swiftui-liquid-glass

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---
name: swiftui-liquid-glass
description: >-
license: MIT
---

# SwiftUI Liquid Glass

Use native Liquid Glass APIs on iOS 26+. Do not recreate the effect with materials, blurs, or shadows.

## Core rules

1. **Don't build custom Liquid Glass** through adding backgrounds, outlines, blurs and shadows.
2. **Buttons — style**: use `.buttonStyle(.glass)` for non-colored buttons, and `.buttonStyle(.glassProminent)` for tinted buttons. `.glassProminent` supports `.tint()`, but this can only be a color (not a gradient).
3. **Buttons — shape**: use `.buttonBorderShape()` instead of applying a shape to the button label by hand.
4. **Buttons — padding**: using this button setup adds roughly 13pt of padding inside the liquid glass shape; keep this in mind when adapting designs.
5. **Custom views**: use `.glassEffect(.regular, in: ...)` to embed custom Views inside liquid glass containers.
6. **Grouped glass**: use `GlassEffectContainer` when multiple liquid glass elements are next to each other. this View / Container adds a liquid merge effect when the elements grow / touch each other.
7. **Scrolling**: avoid using liquid glass inside ScrollView and List (anything that scrolls).
8. **Bottom bars**: when anchoring a liquid glass View to the bottom of the screen, prefer embedding it in `.safeAreaBar(.bottom)` instead of a VStack or `.overlay()`. safeAreaBar adds a subtle blur effect behind its content.
9. **Toolbar items — no glass**: on iOS 26+, navigation bar and window toolbar items get a shared Liquid Glass background by default. For items that should **not** show the glass capsule (plain icons, custom labels, status text, logos), apply `.sharedBackgroundVisibility(.hidden)` on the **`ToolbarItem`**, not on the inner view.

## Decision tree

```
Need a button?
├─ Neutral / secondary → .buttonStyle(.glass)
└─ Tinted / primary    → .buttonStyle(.glassProminent).tint(someColor)

Need a custom non-button surface (chip, badge, card)?
└─ .glassEffect(.regular, in: shape) on the view content

Multiple glass elements nearby?
└─ Wrap in GlassEffectContainer(spacing: ...) { ... }

Fixed bottom toolbar / action bar?
└─ .safeAreaBar(.bottom) { ... }  — not VStack + overlay

Toolbar item without glass background?
└─ ToolbarItem { ... }.sharedBackgroundVisibility(.hidden)

Inside ScrollView, List, or Form rows?
└─ Do not use Liquid Glass — use solid/material fallback
```

## Workflow

### 1) Review existing UI

- Flag custom blur/material stacks masquerading as glass.
- Check buttons use `.glass` / `.glassProminent`, not hand-built capsules.
- Confirm `.buttonBorderShape()` is used instead of clipping the label.
- Verify grouped elements sit in `GlassEffectContainer`.
- Flag glass inside scrollable containers.
- Check bottom-anchored bars use `.safeAreaBar(.bottom)`.
- Check toolbar items that should appear without glass use `.sharedBackgroundVisibility(.hidden)` on the `ToolbarItem`.
- Gate with `#available(iOS 26, *)` and provide fallbacks.

### 2) Implement or refactor

1. Pick the right primitive (button style vs `glassEffect` vs `safeAreaBar`).
2. Apply layout and typography first; add glass modifiers last.
3. Wrap adjacent glass elements in `GlassEffectContainer`.
4. Account for ~13pt internal button padding when matching designs.
5. Add iOS 26 availability checks and pre-26 fallbacks.

## Patterns

### Glass buttons

```swift
// Secondary / neutral
Button("Cancel") { dismiss() }
    .buttonStyle(.glass)
    .buttonBorderShape(.capsule)

// Primary / tinted — color only, not gradient
Button("Save") { save() }
    .buttonStyle(.glassProminent)
    .tint(.blue)
    .buttonBorderShape(.roundedRectangle(radius: 12))
```

Do **not** clip the label yourself:

```swift
// ❌ Wrong — shape on label, not the glass button
Button { action() } label: {
    Text("Save")
        .padding()
        .background(.ultraThinMaterial, in: Capsule())
}

// ✅ Right — native glass handles shape and padding
Button("Save") { action() }
    .buttonStyle(.glassProminent)
    .buttonBorderShape(.capsule)
```

### Custom glass surfaces

```swift
Label("3 items", systemImage: "tray")
    .padding(.horizontal, 16)
    .padding(.vertical, 10)
    .glassEffect(.regular, in: .capsule)
```

Add `.interactive()` when the surface responds to touch:

```swift
Text("Tap me")
    .padding()
    .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
```

### Grouped glass (merge effect)

```swift
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        ToolButton(icon: "pencil")
        ToolButton(icon: "eraser")
        ToolButton(icon: "lasso")
    }
}

private struct ToolButton: View {
    let icon: String
    var body: some View {
        Image(systemName: icon)
            .frame(width: 56, height: 56)
            .font(.title2)
            .glassEffect(.regular, in: .circle)
    }
}
```

Tune `spacing` to control how close elements must be before the liquid merge kicks in.

### Bottom action bar

```swift
ContentView()
    .safeAreaBar(.bottom) {
        HStack {
            Button("Share") { share() }
                .buttonStyle(.glass)
            Button("Done") { done() }
                .buttonStyle(.glassProminent)
        }
    }
```

Prefer this over pinning with `VStack { Spacer(); ... }` or `.overlay(alignment: .bottom)`.

### Toolbar items without glass

On iOS 26+, toolbar items in the same logical grouping share a Liquid Glass background. Hide it when the item should look bare:

```swift
.toolbar {
    ToolbarItem(placement: .principal) {
        Text("Draft")
            .font(.headline)
    }
    .sharedBackgroundVisibility(.hidden)

    ToolbarItem(placement: .topBarTrailing) {
        Button { add() } label: {
            Image(systemName: "plus")
        }
    }
    .sharedBackgroundVisibility(.hidden)

    ToolbarItem(placement: .topBarTrailing) {
        Button("Save") { save() }
            .buttonStyle(.glassProminent)
    }
}
```

Apply `.sharedBackgroundVisibility(.hidden)` on the **`ToolbarItem`**, not on the `Button` or label inside. Hiding the effect places the item in its own grouping, which can change spacing relative to glass-backed neighbors.

Do **not** put the modifier on the inner view:

```swift
// ❌ Wrong — modifier on Button, glass background remains
ToolbarItem(placement: .topBarTrailing) {
    Button { add() } label: {
        Image(systemName: "plus")
    }
    .sharedBackgroundVisibility(.hidden)
}

// ✅ Right — modifier on ToolbarItem
ToolbarItem(placement: .topBarTrailing) {
    Button { add() } label: {
        Image(systemName: "plus")
    }
}
.sharedBackgroundVisibility(.hidden)
```

### Availability fallback

```swift
if #available(iOS 26, *) {
    content.glassEffect(.regular, in: .rect(cornerRadius: 16))
} else {
    content.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
```

## Anti-patterns

| Anti-pattern | Why it fails | Do instead |
|---|---|---|
| `.background(.ultraThinMaterial)` + blur + stroke + shadow | Not Liquid Glass; wrong optics and no merge/morph | `.glassEffect(...)` or button styles |
| Gradient `.tint()` on `.glassProminent` | API accepts color only | Solid `Color` tint, or custom label without glassProminent tint |
| Glass on `List`/`ScrollView` rows | Scroll + glass = visual glitches, perf cost | Opaque/material rows; glass only on fixed chrome |
| Shape applied to button label | Misses native padding (~13pt) and border rendering | `.buttonBorderShape()` |
| Bottom bar via `.overlay` | No system blur bar treatment | `.safeAreaBar(.bottom)` |
| Multiple glass views without container | No merge effect, worse rendering | `GlassEffectContainer` |
| Glass capsule on toolbar items that should be bare | iOS 26 adds shared glass to toolbar groupings by default | `.sharedBackgroundVisibility(.hidden)` on the `ToolbarItem` |
| `.sharedBackgroundVisibility` on inner view | Does not remove toolbar glass background | Apply on `ToolbarItem` (or other `ToolbarContent`) |

## Review checklist

- [ ] No hand-rolled blur/material glass imitations
- [ ] Buttons use `.glass` or `.glassProminent` with `.buttonBorderShape()`
- [ ] Design spacing accounts for ~13pt internal button padding
- [ ] Custom surfaces use `.glassEffect(.regular, in: ...)`
- [ ] Adjacent glass wrapped in `GlassEffectContainer`
- [ ] No glass inside scroll views
- [ ] Bottom chrome uses `.safeAreaBar(.bottom)`
- [ ] Toolbar items without glass use `.sharedBackgroundVisibility(.hidden)` on `ToolbarItem`
- [ ] `#available(iOS 26, *)` with fallback on older OS

## Additional resources

- Detailed API notes and morphing transitions: [reference.md](reference.md)
- [Applying Liquid Glass to custom views](https://developer.apple.com/documentation/SwiftUI/Applying-Liquid-Glass-to-custom-views)
- [Landmarks: Building an app with Liquid Glass](https://developer.apple.com/documentation/SwiftUI/Landmarks-Building-an-app-with-Liquid-Glass)

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