threejs-node-tsl
ALWAYS use this skill when the user mentions:
Works with
Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
--- name: "threejs-node-tsl" description: "ALWAYS use this skill when the user mentions:" license: "BSD-2-Clause" --- ## When to use this skill **ALWAYS use this skill when the user mentions:** - `NodeMaterial`, `TSL`, imports from `three/nodes` or WebGPU entry points in docs - Building materials or post effects from nodes instead of string GLSL - `WebGPURenderer`, `PostProcessing` (core class) in a node-centric pipeline **IMPORTANT: node-tsl vs materials vs postprocessing** | Situation | Skill | |-----------|--------| | Standard PBR tuning, no nodes | **threejs-materials** | | TSL graph, NodeMaterial, WGSL path | **threejs-node-tsl** | | Classic `EffectComposer` + Pass classes | **threejs-postprocessing** | | Node post passes listed under Addons TSL in docs | **threejs-node-tsl** + **threejs-postprocessing** awareness | **Trigger phrases include:** - "TSL", "NodeMaterial", "three/nodes", "WebGPU", "node builder" - "节点材质", "着色语言 TSL" ## How to use this skill 1. **Decide path**: WebGPU + nodes vs WebGL + classic materials—do not hybridize blindly. 2. **Anchor docs**: start from [Nodes index](https://threejs.org/docs/#Nodes) and [TSL.html](https://threejs.org/docs/TSL.html); use [NodeMaterial](https://threejs.org/docs/NodeMaterial.html) for material entry. 3. **Progressive disclosure**: keep SKILL.md navigational; long symbol lists live in [references/official-links.md](references/official-links.md) and [references/tsl-vs-classic.md](references/tsl-vs-classic.md); see [examples/workflow-tsl-entry.md](examples/workflow-tsl-entry.md) for navigation habits. 4. **Renderer**: enable `WebGPURenderer` per docs; fall back notes belong in **threejs-renderers**. 5. **Debugging**: use version-stamped examples in three.js repo; avoid copying deprecated import paths. 6. **Post stack**: if user names `PostProcessing` core class vs addon composer, clarify table in **threejs-renderers** / **threejs-postprocessing**. ## Doc map (official) | Docs section | Representative links | |--------------|----------------------| | Nodes | https://threejs.org/docs/#Nodes | | TSL | https://threejs.org/docs/TSL.html | | NodeMaterial | https://threejs.org/docs/NodeMaterial.html | | WebGPU renderer | https://threejs.org/docs/WebGPURenderer.html | ## Scope - **In scope:** Nodes/TSL discovery, architecture, renderer pairing, where to look next, migration hints from ShaderMaterial. - **Out of scope:** Pasting entire TSL symbol tables into SKILL.md; guaranteeing API stability across rapid releases—always cite "current docs". ## Common pitfalls and best practices - Three.js node APIs evolve quickly—tie answers to a **version** or "current docs". - Do not confuse **core** `PostProcessing` class with **addons** `EffectComposer`—names collide in conversation. - WGSL vs GLSL expectations differ; TSL abstracts but limits still apply. - Keep graphs modular; use references for lookup instead of bloating agent context. ## Documentation and version The [Nodes](https://threejs.org/docs/#Nodes) index and [TSL](https://threejs.org/docs/TSL.html) page are large and **fast-moving**. Treat https://threejs.org/docs/ as the source of truth for the user’s installed three.js; prefer linking [NodeMaterial](https://threejs.org/docs/NodeMaterial.html) and [WebGPURenderer](https://threejs.org/docs/WebGPURenderer.html) over paraphrasing long symbol lists. ## Agent response checklist When answering under this skill, prefer responses that: 1. Anchor on [TSL.html](https://threejs.org/docs/TSL.html) and/or `#Nodes` rather than inventing API names. 2. Contrast **threejs-materials** (classic) vs node/TSL path explicitly. 3. Warn that WebGPU + nodes examples may require recent minors—cite version when known. 4. Point to [references/tsl-vs-classic.md](references/tsl-vs-classic.md) and [references/official-links.md](references/official-links.md) for long lookups. 5. Disambiguate core `PostProcessing` vs addon `EffectComposer` (**threejs-postprocessing**). ## References - https://threejs.org/docs/#Nodes - https://threejs.org/docs/TSL.html - https://threejs.org/docs/NodeMaterial.html - https://threejs.org/docs/WebGPURenderer.html ## Keywords **English:** tsl, node material, nodes, webgpu, wgsl, three.js shading language, node builder, nodematerial **中文:** TSL、节点材质、WebGPU、着色语言、NodeMaterial、three.js ## 能力边界 ### ✅ 适用场景 - 当你需要使用此技能对应的技术栈时 - 当项目需要遵循最佳实践时 - 当需要快速上手或深入理解核心概念时 ### ⚠️ 需要注意 - 复杂业务逻辑需要结合具体场景调整 - 性能优化需要根据实际数据量评估 ### ❌ 不适用场景 - 不相关的技术栈或框架 - 需要完全自定义的特殊场景 ## 常见陷阱 (Gotchas) 1. **版本兼容性**:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异 2. **配置文件格式**:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查 3. **环境变量**:确保所有必要的环境变量已正确设置,敏感信息不要硬编码 4. **依赖冲突**:多版本共存时注意依赖冲突,使用 lock 文件锁定版本 5. **性能陷阱**:大数据量场景下注意性能优化,避免 N+1 查询等常见问题 ## 使用流程 ### Step 1: 环境准备 确保开发环境已安装必要的依赖和工具。 ### Step 2: 配置初始化 根据项目需求进行基础配置。 ### Step 3: 核心功能使用 按照示例代码实现核心功能。 ### Step 4: 测试验证 运行测试确保功能正常。 ### Step 5: 部署上线 完成开发后进行部署和监控。
More General & Other skills
find-skills
vercel-labs/skills
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
grill-me
mattpocock/skills
A relentless interview to sharpen a plan or design.
grill-with-docs
mattpocock/skills
A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

