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General & Other

Real file from a public repo · synced Sep 3, 2026

threejs-gameplay-systems

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure.

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

Install in three steps

  1. 1

    Download the ZIP

    One file per agent, plus INSTALL.md with the exact paths below.

  2. 2

    Claude Code: copy SKILL.md into your skills folder

    .claude/skills/threejs-gameplay-systems/SKILL.md    # this project
    ~/.claude/skills/threejs-gameplay-systems/SKILL.md   # every project
  3. 3

    Other agents: use the matching file

    skill.mdc goes in Cursor’s .cursor/rules/. AGENTS.md works as GitHub Copilot instructions, a legacy .cursorrules, or a Codex / Gemini CLI instructions file.

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