threejs-dev-setup
ALWAYS use this skill when the user mentions:
Works with
Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
--- name: "threejs-dev-setup" description: "ALWAYS use this skill when the user mentions:" license: "BSD-2-Clause" --- ## When to use this skill **ALWAYS use this skill when the user mentions:** - Creating or configuring a new three.js project, Vite/Webpack/Rollup entry, or browser `importmap` - Installing the `three` package, aligning version with documentation, or TypeScript setup (`@types/three` where applicable) - Import errors for `three/addons/...`, `examples/jsm`, ESM vs CJS interop, or bare specifier resolution **IMPORTANT: this skill vs runtime topics** - **threejs-dev-setup** = install paths, bundler, module graph, and where to import addons from. - **threejs-renderers** = `WebGLRenderer` / `WebGPURenderer`, canvas, pixel ratio, render loop—after the project loads. - **threejs-loaders** = `GLTFLoader`, `DRACOLoader`, progress callbacks—after imports resolve. **Trigger phrases include:** - "vite three.js", "webpack three", "import map", "three/addons", "cannot find module", "jsm" - "新建项目", "安装 three", "找不到模块", "ESM", "TypeScript three" ## How to use this skill 1. **Confirm delivery model**: SPA bundler (Vite/Webpack), Node tooling, or static HTML with `importmap`—each affects how `three/addons/` resolves. 2. **Pin `three` version** to a release compatible with the docs the user cites; note that addon paths follow the published package layout. 3. **Show canonical imports**: core from `three`; controls/loaders/effects from `three/addons/...` (mapped to `examples/jsm` in source tree). See [examples/workflow-scaffold.md](examples/workflow-scaffold.md). 4. **Minimal loop**: create renderer + scene + camera + one mesh; `requestAnimationFrame`—enough to verify toolchain without duplicating threejs-renderers depth. 5. **TypeScript**: enable `moduleResolution` appropriate for bundler; reference types from `three` package typings; avoid duplicating global script tag patterns unless user targets no-bundler HTML. 6. **On failure**: distinguish missing dependency vs wrong path vs SSR context (no `window`/`document`). 7. **Deepening**: link user to [three.js manual](https://threejs.org/manual/) first chapter after scaffold works. ## Doc map (official) | Docs section | Representative links | |--------------|----------------------| | Manual (getting started) | https://threejs.org/manual/ | | Docs index | https://threejs.org/docs/ | | Package / install context | https://www.npmjs.com/package/three | ## Scope - **In scope:** npm/install, bundlers, import maps, TypeScript basics for three, addon import paths, minimal verification snippet. - **Out of scope:** WebGL theory, full render target or post stack (threejs-renderers, threejs-postprocessing), physics, deployment beyond "build runs". ## Common pitfalls and best practices - Mixing multiple `three` copies in one page breaks singletons; dedupe with bundler aliases. - Importing addons from deep `node_modules/.../examples/jsm` paths is fragile; prefer package exports `three/addons/...` when available. - Always match **r152+** style color management docs when giving snippet defaults (output color space)—point to threejs-renderers/textures for details. - SSR frameworks need dynamic import or client-only components for WebGL context. ## Documentation and version Toolchain and import paths follow the **three** npm package version the user installs. The [Manual](https://threejs.org/manual/) and [docs](https://threejs.org/docs/) are updated with the library; addon paths (`three/addons/...`) must match the package layout for that release—when in doubt, cite the version number and the exact import line from the current docs. ## Agent response checklist When answering under this skill, prefer responses that: 1. Name the bundler or runtime (Vite, Webpack, bare ESM, `importmap`) and the intended `three` version. 2. Link https://threejs.org/manual/ and/or https://threejs.org/docs/ for authoritative setup context. 3. Distinguish **threejs-dev-setup** (resolution) from **threejs-renderers** (runtime API) failures. 4. Never assume global script tags unless the user explicitly uses CDN/no-bundler HTML. 5. Recommend deduplicating `three` in `package.json` / lockfile when duplicate singleton issues appear. ## References - https://threejs.org/manual/ - https://threejs.org/docs/ - https://www.npmjs.com/package/three ## Keywords **English:** three.js, vite, webpack, rollup, import map, typescript, npm, three/addons, examples jsm, module resolution, scaffold **中文:** three.js 安装、构建、importmap、模块解析、three/addons、脚手架、Vite、Webpack ## 能力边界 ### ✅ 适用场景 - 当你需要使用此技能对应的技术栈时 - 当项目需要遵循最佳实践时 - 当需要快速上手或深入理解核心概念时 ### ⚠️ 需要注意 - 复杂业务逻辑需要结合具体场景调整 - 性能优化需要根据实际数据量评估 ### ❌ 不适用场景 - 不相关的技术栈或框架 - 需要完全自定义的特殊场景 ## 常见陷阱 (Gotchas) 1. **版本兼容性**:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异 2. **配置文件格式**:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查 3. **环境变量**:确保所有必要的环境变量已正确设置,敏感信息不要硬编码 4. **依赖冲突**:多版本共存时注意依赖冲突,使用 lock 文件锁定版本 5. **性能陷阱**:大数据量场景下注意性能优化,避免 N+1 查询等常见问题 ## 使用流程 ### Step 1: 环境准备 确保开发环境已安装必要的依赖和工具。 ### Step 2: 配置初始化 根据项目需求进行基础配置。 ### Step 3: 核心功能使用 按照示例代码实现核心功能。 ### Step 4: 测试验证 运行测试确保功能正常。 ### Step 5: 部署上线 完成开发后进行部署和监控。
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