threejs-controls
ALWAYS use this skill when the user mentions:
Works with
Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
--- name: "threejs-controls" description: "ALWAYS use this skill when the user mentions:" license: "BSD-2-Clause" --- ## When to use this skill **ALWAYS use this skill when the user mentions:** - Orbiting/panning/dolly around a target, inertia/damping, min/max distance/polar angles - Map-like pan (MapControls) or flying (FlyControls) - Transform gizmo translate/rotate/scale with `TransformControls` - Dragging objects in plane (DragControls), pointer lock FPS (PointerLockControls) **IMPORTANT: controls vs webxr** | Context | Skill | |---------|--------| | Desktop/browser camera nav | **threejs-controls** | | XR controller poses | **threejs-webxr** | **Trigger phrases include:** - "OrbitControls", "TransformControls", "MapControls", "PointerLockControls" - "轨道", "变换控制器", "漫游" ## How to use this skill 1. **Import** from addons path (**threejs-dev-setup**). 2. **Construct** with `(camera, domElement)`; for `TransformControls` also attach to renderer events. 3. **Animation loop**: when `enableDamping`, call `controls.update()` each frame. 4. **TransformControls**: wire `dragging-changed` to disable Orbit temporarily; sync with selection from **threejs-objects**. 5. **Constraints**: set min/max distance/angles to avoid flipping or underground views. 6. **Dispose**: `controls.dispose()` when tearing down. See [examples/workflow-orbit-damping.md](examples/workflow-orbit-damping.md). ## Doc map (official) | Docs section | Representative links | |--------------|----------------------| | Controls | https://threejs.org/docs/OrbitControls.html | | Controls | https://threejs.org/docs/TransformControls.html | | Controls | https://threejs.org/docs/MapControls.html | | Controls (index) | https://threejs.org/docs/#Controls | ## Scope - **In scope:** Official addons controls usage patterns. - **Out of scope:** Full physics character motor; mobile gesture frameworks. ## Common pitfalls and best practices - Forgetting `update()` with damping enabled causes drift never settling. - TransformControls fighting with Orbit—pause one while using the other. - Pointer lock requires user gesture and exit handling. ## Documentation and version Controls are under [Controls](https://threejs.org/docs/#Controls) (Addons) in [three.js docs](https://threejs.org/docs/). API details (`enableDamping`, events) evolve—link `OrbitControls` / `TransformControls` pages for the user’s three.js version. ## Agent response checklist When answering under this skill, prefer responses that: 1. Link the specific controls class from the docs. 2. State `controls.update()` when damping is on, every frame. 3. Coordinate `TransformControls` with selection / **threejs-objects** raycasting. 4. Separate desktop navigation from **threejs-webxr** locomotion. 5. Call `dispose()` on controls when unmounting canvas. ## References - https://threejs.org/docs/#Controls - https://threejs.org/docs/OrbitControls.html - https://threejs.org/docs/TransformControls.html ## Keywords **English:** orbitcontrols, transformcontrols, mapcontrols, damping, camera controls, three.js **中文:** OrbitControls、轨道、TransformControls、变换控制器、阻尼、three.js ## 能力边界 ### ✅ 适用场景 - 当你需要使用此技能对应的技术栈时 - 当项目需要遵循最佳实践时 - 当需要快速上手或深入理解核心概念时 ### ⚠️ 需要注意 - 复杂业务逻辑需要结合具体场景调整 - 性能优化需要根据实际数据量评估 ### ❌ 不适用场景 - 不相关的技术栈或框架 - 需要完全自定义的特殊场景 ## 常见陷阱 (Gotchas) 1. **版本兼容性**:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异 2. **配置文件格式**:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查 3. **环境变量**:确保所有必要的环境变量已正确设置,敏感信息不要硬编码 4. **依赖冲突**:多版本共存时注意依赖冲突,使用 lock 文件锁定版本 5. **性能陷阱**:大数据量场景下注意性能优化,避免 N+1 查询等常见问题 ## 使用流程 ### Step 1: 环境准备 确保开发环境已安装必要的依赖和工具。 ### Step 2: 配置初始化 根据项目需求进行基础配置。 ### Step 3: 核心功能使用 按照示例代码实现核心功能。 ### Step 4: 测试验证 运行测试确保功能正常。 ### Step 5: 部署上线 完成开发后进行部署和监控。
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