threejs-audio
ALWAYS use this skill when the user mentions:
Works with
Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
--- name: "threejs-audio" description: "ALWAYS use this skill when the user mentions:" license: "BSD-2-Clause" --- ## When to use this skill **ALWAYS use this skill when the user mentions:** - `AudioListener` on `Camera`, `Audio` vs `PositionalAudio`, distance models, refDistance/maxDistance/rolloff - `AudioAnalyser` for visualization bars/spectrum - Browser autoplay policies blocking audio start **IMPORTANT: audio vs loaders** | Step | Skill | |------|--------| | Decode mp3/ogg buffer | **threejs-loaders** (`AudioLoader`) | | Spatial playback API | **threejs-audio** | **Trigger phrases include:** - "PositionalAudio", "AudioListener", "AudioAnalyser", "panner" - "空间音频", "音量衰减", "频谱" ## How to use this skill 1. **Attach listener** to camera object so head-related audio follows view. 2. **Create context** compatible with user gesture unlock patterns in browsers. 3. **PositionalAudio**: set `refDistance`, `maxDistance`, `rolloffFactor`, `distanceModel` per docs. 4. **Load buffer** via `AudioLoader` (**threejs-loaders**), then `positionalAudio.setBuffer`. 5. **Analyser**: connect graph `listener.context.createAnalyser()` pathways per examples; watch performance. 6. **Update**: audio nodes usually need no per-frame update unless following moving sources manually. See [examples/workflow-positional-audio.md](examples/workflow-positional-audio.md). ## Doc map (official) | Docs section | Representative links | |--------------|----------------------| | Audio | https://threejs.org/docs/AudioListener.html | | Audio | https://threejs.org/docs/Audio.html | | Audio | https://threejs.org/docs/PositionalAudio.html | | Audio | https://threejs.org/docs/AudioAnalyser.html | Extended list: [references/official-sections.md](references/official-sections.md). ## Scope - **In scope:** Core Audio classes, spatialization parameters, analyser usage overview. - **Out of scope:** FMOD/Wwise-style authoring tools. ## Common pitfalls and best practices - Autoplay restrictions require user interaction to resume AudioContext. - Too many positional sources hurt CPU—pool or LOD audio. - Ensure world units match distance model expectations. ## Documentation and version Audio classes are under [Audio](https://threejs.org/docs/#Audio) in [three.js docs](https://threejs.org/docs/). Decoding buffers uses `AudioLoader`—see **threejs-loaders**. Browser Web Audio policies are external but must be mentioned when `AudioContext` is suspended. ## Agent response checklist When answering under this skill, prefer responses that: 1. Link `AudioListener`, `PositionalAudio`, or `AudioAnalyser` as relevant. 2. Delegate file loading of sound buffers to **threejs-loaders** (`AudioLoader`). 3. Note autoplay / user-gesture requirements for resuming context. 4. Relate distance attenuation to world units and **threejs-objects** placement. 5. Avoid promising DAW-level mixing—stay within three.js audio scope. ## References - https://threejs.org/docs/#Audio - https://threejs.org/docs/AudioListener.html - https://threejs.org/docs/PositionalAudio.html ## Keywords **English:** audio, positional audio, listener, analyser, spatial sound, web audio, three.js **中文:** 音频、空间音频、AudioListener、PositionalAudio、Web Audio、three.js ## 能力边界 ### ✅ 适用场景 - 当你需要使用此技能对应的技术栈时 - 当项目需要遵循最佳实践时 - 当需要快速上手或深入理解核心概念时 ### ⚠️ 需要注意 - 复杂业务逻辑需要结合具体场景调整 - 性能优化需要根据实际数据量评估 ### ❌ 不适用场景 - 不相关的技术栈或框架 - 需要完全自定义的特殊场景 ## 常见陷阱 (Gotchas) 1. **版本兼容性**:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异 2. **配置文件格式**:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查 3. **环境变量**:确保所有必要的环境变量已正确设置,敏感信息不要硬编码 4. **依赖冲突**:多版本共存时注意依赖冲突,使用 lock 文件锁定版本 5. **性能陷阱**:大数据量场景下注意性能优化,避免 N+1 查询等常见问题 ## 使用流程 ### Step 1: 环境准备 确保开发环境已安装必要的依赖和工具。 ### Step 2: 配置初始化 根据项目需求进行基础配置。 ### Step 3: 核心功能使用 按照示例代码实现核心功能。 ### Step 4: 测试验证 运行测试确保功能正常。 ### Step 5: 部署上线 完成开发后进行部署和监控。
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