shader-dev

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

oalanicolas/open-design2 installsApache-2.0Synced Aug 26

Works with

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Agent Skills format with YAML frontmatter. Claude Code reads it as-is.

---
name: "shader-dev"
description: "GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills."
license: "Apache-2.0"
---

# shader-dev

> Curated from the MiniMax AI team.

## What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

## Source

- Upstream: https://github.com/MiniMax-AI/skills
- Category: `3d-shaders`

## How to use

This catalogue entry advertises the skill in Open Design so the agent
discovers it during planning. To run the full upstream workflow with
its original assets, scripts, and references, install the upstream
bundle into your active agent's skills directory:

```bash
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
```

Then ask the agent to invoke this skill by name (`shader-dev`) or with
one of the trigger phrases listed in this skill's frontmatter.

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