roblox-lighting
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Works with
---
name: roblox-lighting
description: Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
license: MIT
---
# Roblox Lighting & Atmosphere
## When to Load
Load for Roblox lighting, atmosphere, day/night, or post-processing (Bloom, ColorCorrection, DepthOfField).
## Quick Reference
### Lighting Service
```luau
Lighting.ClockTime = 14 -- 0-24 numeric
Lighting.Brightness = 2 -- 0-10, default 2
Lighting.Ambient = Color3.fromRGB(70, 70, 70) -- shadow fill
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.2 -- 0=sharp, 1=soft
-- Configure tech/style/quality in Studio; these properties are not script-writable.
-- Verify enum values and device behavior against current Creator Hub docs before setting them.
```
### Atmosphere
```luau
local atmo = Instance.new("Atmosphere")
atmo.Density = 0.3 -- 0=clear, 1=opaque (keep <0.5)
atmo.Offset = 0.25 -- 0=ground, 1=sky
atmo.Color = Color3.fromRGB(199, 199, 199) -- near fog
atmo.Decay = Color3.fromRGB(92, 92, 92) -- far/horizon
atmo.Glare = 0 -- 0-10
atmo.Haze = 0 -- 0-10
atmo.Parent = Lighting
```
### Post-Processing (all parented to Lighting)
| Effect | Key Properties |
|--------|---------------|
| `BloomEffect` | Intensity (0-1), Size (px), Threshold (>0.7 recommended) |
| `ColorCorrectionEffect` | Brightness, Contrast, Saturation (-1 to 1), TintColor |
| `DepthOfFieldEffect` | FarIntensity, FocusDistance, InFocusRadius, NearIntensity |
| `SunRaysEffect` | Intensity (0-1), Spread (0-1) |
### Day/Night Cycle
```luau
local CYCLE_SPEED = 1 -- minutes per full day
task.spawn(function()
while true do
Lighting.ClockTime += (task.wait() / 60) * (24 / CYCLE_SPEED)
if Lighting.ClockTime >= 24 then Lighting.ClockTime -= 24 end
end
end)
```
### Local Lights
| Light | Use | Key Props |
|-------|-----|-----------|
| `PointLight` | Lamps, torches | Range, Brightness, Color |
| `SpotLight` | Flashlights | Range, Angle, Face |
| `SurfaceLight` | Screens, panels | Range, Angle, Face |
**Perf:** Limit shadow-casting lights to 4-6 visible. Use `Shadows=false` on most. Neon material = cheap glow.
**MCP:** Inspect, change minimally, capture, check performance.
### Common Pitfalls
- Brightness >3 washes out. Density >0.5 = soup. Max 2-3 post effects.
- Avoid black Ambient. Technology is deprecated; it and its replacements are Studio-only.
### References
- Mood presets (Day, Golden Hour, Night, Horror, Underwater, Sci-Fi), zone tweens, full examples: `references/full.md`More General & Other skills
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