reference-core
Explains the mental model and architecture of the code under `packages/core`. You MUST use this skill any time you plan to work with code in `packages/core`
Works with
---
name: reference-core
description: Explains the mental model and architecture of the code under `packages/core`. You MUST use this skill any time you plan to work with code in `packages/core`
license: MIT
---
# Angular Core (`packages/core`) Mental Model
This document outlines the architecture and mental model for `packages/core`, the heart of the Angular framework.
## 1. High-Level Architecture
`packages/core` contains the runtime logic for Angular. Its primary responsibilities are:
1. **Rendering (Ivy/Render3)**: Transforming templates into DOM updates.
2. **Dependency Injection (DI)**: Managing object creation and lifetime.
3. **Change Detection**: Synchronizing the model with the view.
4. **Reactivity**: Signals and Zone.js integration.
## 2. Rendering Engine (Ivy / Render3)
The rendering engine (located in `packages/core/src/render3`) uses an **instruction-based** approach.
### Key Concepts
- **Instructions**: The Angular compiler transforms templates into a sequence of instruction calls (e.g., `ɵɵelementStart`, `ɵɵtext`, `ɵɵproperty`). These instructions are executed at runtime to create and update the view.
- _Location_: `packages/core/src/render3/instructions`
- **LView (Logical View)**: An array containing the _state_ of a specific view instance. It holds:
- DOM nodes (`RElement`, `RText`).
- Binding values (for change detection).
- Directive/Component instances.
- _Context_: `packages/core/src/render3/interfaces/view.ts`
- **TView (Template View)**: An array containing the _static structure_ of a view. It is shared across all instances (`LView`s) of the same component/template. It holds:
- Property names for bindings.
- Node relationship information.
- Compiled directive definitions.
- _Context_: `packages/core/src/render3/interfaces/view.ts`
- **Memory Layout**: `LView` and `TView` are parallel arrays. Index `i` in `LView` corresponds to metadata at index `i` in `TView`.
- `HEADER`: Fixed size, contains context (Parent, Host, etc.).
- `DECLS`: Static nodes (elements, text, pipes).
- `VARS`: Binding values.
- `EXPANDO`: Dynamic data (host bindings, injectors).
### The Render Cycle
1. **Creation Mode**: Instructions create DOM nodes and store them in `LView`.
2. **Update Mode**: Instructions check current values against previous values stored in `LView`. If changed, they update the DOM.
## 3. Dependency Injection (DI)
DI in Angular is hierarchical and split into two systems that interact:
### Module Injector (`R3Injector`)
- Configured via `@NgModule.providers` or `providedIn: 'root'`.
- Stored in a hierarchy of `R3Injector` instances.
- _Location_: `packages/core/src/di/r3_injector.ts`
### Node Injector
- Configured via `@Component.providers` or `@Directive.providers`.
- **Not a class**, but a data structure embedded in the `LView` ("Expando" section).
- Uses **Bloom Filters** (`TView.data`) to quickly check if a token is present at a specific node index before traversing up the tree.
- Resolves tokens starting from the current node, walking up the view tree (Element Injector hierarchy), and falling back to the Module Injector if not found.
## 4. Change Detection
- **Dirty Checking**: Angular checks if values bound in templates have changed.
- **Strategies**:
- `Default`: Checks everything.
- `OnPush`: Checks only if inputs change, events fire, or signals update.
- **Signals**: The new reactivity primitive. Signals notify the scheduler when they change, potentially allowing for fine-grained updates (Zoneless).
## 5. Key Directories to Know
- `src/render3`: The Ivy rendering engine.
- `instructions`: The runtime instructions called by compiled code.
- `interfaces`: `LView`, `TView`, `TNode` definitions.
- `src/di`: Dependency injection system.
- `src/change_detection`: Change detection logic.
- `src/zone`: Zone.js integration.
- `src/signal`: Signals implementation (if present in this version, otherwise likely in `primitives`).
## 6. Conventions & Gotchas
- **Prefixes**: Private/Internal exports often start with `ɵ`.
- **Global State**: Ivy relies heavily on global state (e.g., `getLView()`) during instruction execution to avoid passing context arguments everywhere. This is for performance and code size.
- **Performance**: The code is highly optimized for performance and memory. You will see arrays used instead of objects, bitmasks, and manual memory management patterns. **Respect these patterns.**
## 7. How to Modify Core
1. **Understand the Instruction**: If modifying runtime behavior, find the corresponding instruction in `src/render3/instructions`.
2. **Check `LView`/`TView` Impact**: If adding state, understand where it fits in the `LView` array.
3. **Tests**: Core has extensive tests. Run them using Bazel.More General & Other skills
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