prototype-guide
Generates self-contained HTML prototypes with design context from project files. Read design principles, personas, and hypothesis files, then produce a working prototype for Usability and Value risk validation. Use when creating prototypes or validating through tangible artifacts.
Works with
Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
--- name: "prototype-guide" description: "Generates self-contained HTML prototypes with design context from project files. Read design principles, personas, and hypothesis files, then produce a working prototype for Usability and Value risk validation. Use when creating prototypes or validating through tangible artifacts." license: "MIT" --- # Prototype Generation Guide ## Purpose Prototypes are **hypothesis validation tools**, not final implementations. They test Usability and Value risks by making ideas tangible enough for evaluation. ## Output Format Generate a **single self-contained HTML file** in `docs/discovery/prototypes/`. The file must: - Open directly in a browser (double-click) with no build step - Use Tailwind CSS via CDN and Google Fonts for typography - Include all CSS and JavaScript inline - Use mock data instead of real APIs ## Design Context Injection Before generating, read the relevant project files to understand the full context: 1. **Design Principles** — read `docs/product/design-principles.md` 2. **Persona** — read relevant file from `docs/product/personas/` 3. **Hypothesis Under Test** — read the target hypothesis file from `docs/discovery/hypotheses/` 4. **Vision** — read `docs/product/vision.md` for tone and value proposition These files drive every design decision. A prototype built without reading them validates nothing. ### Blueprint Context (include when `docs/product/design/` exists) Read all available artifacts from `docs/product/design/` (information architecture, brand direction, user flows, content model, AI interaction model). When present, brand direction overrides ad-hoc aesthetic inference from design principles. ### Additional Context (include when available) 5. **State Design** — which states to demonstrate (Loading / Empty / Error / Partial / Success) 6. **Accessibility Requirements** — WCAG 2.2 AA baseline 7. **Existing Components** — use codebase-analyzer to identify reusable components if a codebase exists 8. **Journey Position** — where in the user journey this interaction occurs ## Design System Integration How to connect prototypes with your design system depends on your setup: - **In-Repository Components**: Use codebase-analyzer to identify existing components, reference their visual patterns - **Tailwind Config / Design Tokens**: Apply existing token definitions - **No DS Yet**: Define constraints (palette, typography, spacing) — record decisions for future DS ## Key Principles - **Prototype to learn, not to ship**: Don't over-invest in polish - **Context from files, not assumptions**: Read the project files rather than inventing context - **One hypothesis per prototype**: Keep focused on a single question - **One pattern per prototype**: When multiple patterns need validation, generate a separate prototype for each - **Flows, not just screens**: Implement step-by-step user flows, not isolated UI states - **States, not just features**: Implement all relevant state transitions (loading, error, empty, success) - **Concrete data**: Use realistic sample data and actual UI copy in the product's language - **Save everything**: Prototypes, screenshots, and learnings go to `docs/discovery/prototypes/` - **Iterate, don't restart**: Build on previous prototypes For detailed construction patterns, state design guidance, and scope boundaries, see `references/prototype-prompt-guide.md`.
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