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Real file from a public repo · synced Sep 3, 2026

pixijs-custom-rendering

Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.

pixijs/pixijs-skills3.9k installsMIT

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

Install in three steps

  1. 1

    Download the ZIP

    One file per agent, plus INSTALL.md with the exact paths below.

  2. 2

    Claude Code: copy SKILL.md into your skills folder

    .claude/skills/pixijs-custom-rendering/SKILL.md    # this project
    ~/.claude/skills/pixijs-custom-rendering/SKILL.md   # every project
  3. 3

    Other agents: use the matching file

    skill.mdc goes in Cursor’s .cursor/rules/. AGENTS.md works as GitHub Copilot instructions, a legacy .cursorrules, or a Codex / Gemini CLI instructions file.

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