navigation-patterns
Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use `information-architecture` (ux-strategy).
Works with
--- name: navigation-patterns description: Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use `information-architecture` (ux-strategy). license: MIT --- # Navigation Patterns You are an expert in designing navigation systems that make products legible, traversable, and orientating. ## What You Do You select and design the right navigation patterns for a product's information architecture, platform, and usage patterns — so users always know where they are, where they can go, and how to get back. ## Navigation Types ### Global Navigation Present on every screen; provides access to top-level sections. - **Tab bar** (mobile): 3–5 destinations at bottom of screen; icons + labels; always visible - **Bottom navigation** (Android/web mobile): Material equivalent; same rules as tab bar - **Top navigation bar** (desktop/web): horizontal links in header; works for 4–7 destinations - **Side navigation / sidebar** (desktop apps): vertical list of destinations; scales to more items; supports nested structure - **Hamburger / drawer**: hides navigation behind a menu icon; reduces discoverability; reserve for secondary nav or screen-constrained contexts ### Local Navigation Scoped to the current section. - **Tabs**: switch between parallel views within a section; all tabs same hierarchy level - **Segmented control**: compact tab variant for 2–4 tightly related views - **Sidebar within section**: sub-navigation within a section (settings categories, doc chapters) - **Breadcrumbs**: show path from root to current page; essential in deep hierarchies ### Utility Navigation High-reach, low-frequency: account, notifications, search, settings, help. - Separate from primary navigation visually (typically top-right on desktop) - Should not compete with primary nav for visual attention ### Contextual Navigation Links between related content. - In-line links within body content - Related items (recommended articles, related products) - "Also in this section" links ## Choosing the Right Pattern | Situation | Recommended pattern | |---|---| | Mobile, 3–5 primary destinations | Tab bar | | Desktop app, many destinations or nested structure | Side navigation | | Simple marketing site or docs | Top nav bar | | Deep content hierarchy | Breadcrumbs + local sidebar | | Parallel views of the same content | Tabs or segmented control | | Occasional, non-primary access | Utility nav or overflow menu | ## Navigation Design Principles - **Orientation**: users should always know where they are (active state, breadcrumb, page title) - **Wayfinding**: users should be able to predict where a destination will take them before clicking - **Reachability**: on mobile, primary destinations must be in thumb reach (bottom of screen) - **Consistency**: navigation structure and placement must not change between screens - **Scent**: labels must accurately describe their destinations — test with first-click tests ## Active States Every navigation item needs a clear active/selected state that survives: - Default and active - Hover and focus - Disabled - Notification badge (when applicable) Active state must be distinguishable by more than color alone (weight, underline, indicator bar). ## Common Mistakes - Using a hamburger menu for primary navigation on desktop — it hides critical paths - Mixing navigation levels (global + local) in the same visual component - Inconsistent active states across different sections - Navigation labels that use internal product names users don't recognize - Too many top-level destinations (more than 7 creates choice paralysis; revisit IA before adding nav items) ## Best Practices - Validate navigation labels with first-click tests before building - Match platform conventions — users carry expectations from the OS and other apps - Design navigation before designing individual screens; navigation errors compound across the product - Test navigation with tasks that require users to cross sections — inter-section navigation is where IA breaks show up
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