godot-signal-architecture

Expert blueprint for signal-driven architecture using \"Signal Up, Call Down\" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.

thedivergentai/gd-agentic-skills319 installsSynced Aug 26

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

This skill's source license couldn't be confirmed as safe to mirror here, so it isn't inlined. View the full skill directly on its source repository.

View on GitHub

More General & Other skills

← All General & Other skills

Check your AI visibility

One URL in, a 0–100 score and the exact fixes out.

RUN THE CHECK

Browse all the tools

15 tools across six categories
13 of them never send your data anywhere

Free · No signup · No trial clock

SEE THE DIRECTORY