godot-dialogue-system

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.

thedivergentai/gd-agentic-skills292 installsSynced Aug 26

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

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