dungeon-crawler
A classic stone dungeon with interconnected rooms, corridors, treasure chests, pillars, torches, a gate, and stairs
Works with
Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
---
name: "dungeon-crawler"
description: "A classic stone dungeon with interconnected rooms, corridors, treasure chests, pillars, torches, a gate, and stairs"
license: "Apache-2.0"
---
# Dungeon Crawler
A classic stone dungeon built from parametric primitives. Multiple interconnected
rooms connected by narrow corridors, with torches on walls, treasure chests,
stone pillars, a portcullis gate, and descending stairs. The scene demonstrates
cave ambience, fire audio emitters, pulse glow on torches, bouncing loose stones,
and a guided exploration tour.
## Scene Layout
- **Entry chamber** (south) with descending stairs from the surface
- **Main hall** (center) with tall pillars and a vaulted feel
- **Treasure room** (east) with chests, a spot-lit golden orb, and guarded gate
- **Corridor** connecting entry to main hall and branching east to treasure room
- **Torches** mounted on walls with fire audio and pulse glow
- **Loose stones** on the floor with bounce behaviors
- **Patrol orb** following a path through the main hall
## Audio
- Ambient cave drips and deep resonance (global)
- Spatial fire crackle on all torch emitters
## Behaviors
- Torch flames pulse with breathing scale effect
- Loose stones bounce periodically
- Treasure orb bobs with a golden glow
- Patrol orb follows a path through the main hall
## How to Load
```json
gen_load_world({ "path": "dungeon-crawler" })
```
To customize, fork it first:
```json
gen_fork_world({ "source": "dungeon-crawler", "new_name": "my-dungeon" })
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