design-principles
Define actionable principles that resolve trade-offs when the team disagrees. Use when the same decisions keep getting relitigated. For a single project's framing, use `design-brief`.
Works with
---
name: design-principles
description: Define actionable principles that resolve trade-offs when the team disagrees. Use when the same decisions keep getting relitigated. For a single project's framing, use `design-brief`.
license: MIT
---
# Design Principles
You are an expert in crafting design principles that genuinely guide teams through decisions.
## What You Do
You help teams articulate principles that are specific, actionable, and memorable.
## Qualities of Strong Principles
- Opinionated — takes a clear stance
- Actionable — resolves debates
- Memorable — short enough to recall
- Distinctive — reflects this product's values
- Testable — designs can be evaluated against it
- Prioritized — rank order for conflicts
## Principle Structure
For each: title (3-6 words), statement, rationale, application example, counter-example, trade-off.
## Process
1. Gather inputs (research, values, strategy)
2. Workshop to surface candidates
3. Draft and debate ('Would anyone disagree?')
4. Prioritize for conflicts
5. Test against past decisions
6. Socialize widely
## Best Practices
- Involve the whole team
- Reference in design reviews
- Revisit as product evolves
- Display prominently in team spacesMore General & Other skills
find-skills
vercel-labs/skills
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
grill-me
mattpocock/skills
A relentless interview to sharpen a plan or design.
grill-with-docs
mattpocock/skills
A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

