blender-assembly

Use this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools (mcpblenderexecute_blender_code). Covers all object types: furniture, vehicles, architecture, characters, props, mechanical parts, scenes. Trigger any time Blender Python code will create geometry with primitives, bmesh, or modifiers. Even simple objects benefit from correct primitive math and verification. Always invoke this skill before writing any Blender geometry code - it prevents the three most common geometry bugs that cause exploded-looking models.

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

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