animation-quality-gate
Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
Works with
Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
--- name: "animation-quality-gate" description: "Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad." license: "MIT" --- # Animation Quality Gate Do not accept an animation because it rendered. Accept it only after a contact sheet and failure analysis pass. ## Review dimensions 1. **Subject dominance** — the main asset remains readable and is not overwhelmed by HUD/context. 2. **Layer separation** — base subject, texture state, glow, HUD, and background are separate enough to control. 3. **Silhouette stability** — silhouette stays constant unless deliberate morph is specified. 4. **Texture coherence** — no ugly full-image crossfade, crop pop, or unregistered morph. 5. **Motion coherence** — arcs/dots have a reason, restrained speed, and coherent easing. 6. **Export truth** — the final export can reproduce the effect or limitations are explicit. 7. **Frame aesthetics** — sampled frames look good as stills. ## RALPH trigger If a user calls an animation ugly/bad, stop rebuilding immediately. First: - collect preview frames/contact sheet; - identify the failed dimension(s); - invoke `quality-refinement-autoloop` if the stack lacks a method; - add/refine generic skills only after sanitization; - only then rebuild the animation. ## Hard gates - No final animation without a contact sheet. - No GLB claim for texture swaps implemented only with Blender Python handlers. - No decorative context elements in base avatar export unless requested. - No morph that violates locked geometry constraints. ## Scripts - `scripts/animation_contact_sheet.py` builds a contact sheet and frame-to-frame difference report from rendered frames.
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