algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.

moizibnyousaf/ai-agent-skills109 installsApache-2.0Synced Aug 26

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---
name: "algorithmic-art"
description: "Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems."
license: "Apache-2.0"
---

# Algorithmic Art

Create generative art with code using p5.js, featuring seeded randomness for reproducibility.

## Core Concepts

### Seeded Randomness
```javascript
// Use seed for reproducible results
function setup() {
  randomSeed(42);
  noiseSeed(42);
}
```

### Noise Functions
```javascript
// Perlin noise for organic patterns
let x = noise(frameCount * 0.01) * width;
let y = noise(frameCount * 0.01 + 1000) * height;
```

## Common Patterns

### Flow Fields
```javascript
let cols, rows, scale = 20;
let particles = [];
let flowfield;

function setup() {
  createCanvas(800, 800);
  cols = floor(width / scale);
  rows = floor(height / scale);
  flowfield = new Array(cols * rows);

  for (let i = 0; i < 1000; i++) {
    particles.push(new Particle());
  }
}

function draw() {
  let yoff = 0;
  for (let y = 0; y < rows; y++) {
    let xoff = 0;
    for (let x = 0; x < cols; x++) {
      let angle = noise(xoff, yoff) * TWO_PI * 2;
      let v = p5.Vector.fromAngle(angle);
      flowfield[x + y * cols] = v;
      xoff += 0.1;
    }
    yoff += 0.1;
  }

  particles.forEach(p => {
    p.follow(flowfield);
    p.update();
    p.show();
  });
}
```

### Recursive Trees
```javascript
function branch(len) {
  line(0, 0, 0, -len);
  translate(0, -len);

  if (len > 4) {
    push();
    rotate(PI / 6);
    branch(len * 0.67);
    pop();

    push();
    rotate(-PI / 6);
    branch(len * 0.67);
    pop();
  }
}
```

### Particle Systems
```javascript
class Particle {
  constructor() {
    this.pos = createVector(random(width), random(height));
    this.vel = createVector(0, 0);
    this.acc = createVector(0, 0);
    this.maxSpeed = 4;
  }

  follow(flowfield) {
    let x = floor(this.pos.x / scale);
    let y = floor(this.pos.y / scale);
    let force = flowfield[x + y * cols];
    this.acc.add(force);
  }

  update() {
    this.vel.add(this.acc);
    this.vel.limit(this.maxSpeed);
    this.pos.add(this.vel);
    this.acc.mult(0);
  }

  show() {
    stroke(255, 5);
    point(this.pos.x, this.pos.y);
  }
}
```

## Color Palettes

```javascript
// Define palette
const palette = ['#264653', '#2a9d8f', '#e9c46a', '#f4a261', '#e76f51'];

// Random from palette
fill(random(palette));
```

## Best Practices

- Use `noLoop()` for static pieces, save with `save('art.png')`
- Experiment with blend modes: `blendMode(ADD)`
- Layer transparency for depth
- Use frameCount for animation

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