solidjs-patterns
SolidJS reactivity + UI state patterns for OpenWork
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Agent Skills format with YAML frontmatter. Claude Code reads it as-is.
---
name: "solidjs-patterns"
description: "SolidJS reactivity + UI state patterns for OpenWork"
license: "MIT"
---
## Why this skill exists
OpenWork’s UI is SolidJS: it updates via **signals**, not React-style rerenders.
Most “UI stuck” bugs are actually **state coupling** bugs (e.g. one global `busy()` disabling an unrelated action), not rerender issues.
This skill captures the patterns we want to consistently use in OpenWork.
## Core rules
- Prefer **fine-grained signals** over shared global flags.
- Keep async actions **scoped** (each action gets its own `pending` state).
- Derive UI state via `createMemo()` instead of duplicating booleans.
- Avoid mutating arrays/objects stored in signals; always create new values.
## Scoped async actions (recommended)
When an operation can overlap with others (permissions, installs, background refresh), don’t reuse a global `busy()`.
Use a dedicated signal per action:
```ts
const [replying, setReplying] = createSignal(false);
async function respond() {
if (replying()) return;
setReplying(true);
try {
await doTheThing();
} finally {
setReplying(false);
}
}
```
### Why
A single `busy()` boolean creates deadlocks:
- Long-running task sets `busy(true)`
- A permission prompt appears and its buttons are disabled by `busy()`
- The task can’t continue until permission is answered
- The user can’t answer because buttons are disabled
Fix: permission UI must be disabled only by a **permission-specific** pending state.
## Signal snapshots in async handlers
If you read signals inside an async function and you need stable values, snapshot early:
```ts
const request = activePermission();
if (!request) return;
const requestID = request.id;
await respondPermission(requestID, "always");
```
## Derived UI state
Prefer `createMemo()` for computed disabled states:
```ts
const canSend = createMemo(() => prompt().trim().length > 0 && !busy());
```
## Lists
- Use setter callbacks for derived updates:
```ts
setItems((current) => current.filter((x) => x.id !== id));
```
- Don’t mutate `current` in-place.
## Practical checklist (SolidJS UI changes)
- Does any button depend on a global flag that could be true during long-running work?
- Could two async actions overlap and fight over one boolean?
- Is any UI state duplicated (can be derived instead)?
- Do event handlers read signals after an `await` where values might have changed?
- If you refactor props/types, did you update all intermediate component signatures and call sites?
## References
- SolidJS: https://www.solidjs.com/docs/latest
- SolidJS signals: https://www.solidjs.com/docs/latest/api#createsignal
- SolidJS memos: https://www.solidjs.com/docs/latest/api#creatememoMore Frontend Frameworks skills
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