react-spring-physics
Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
Works with
---
name: react-spring-physics
description: Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
license: MIT
---
# React Spring Physics
Physics-based animation for React applications combining React Spring's declarative spring animations with Popmotion's low-level physics utilities.
## Overview
React Spring provides spring-physics animations that feel natural and interruptible. Unlike duration-based animations, springs calculate motion based on physical properties (mass, tension, friction), resulting in organic, realistic movement. Popmotion complements this with composable animation functions for keyframes, decay, and inertia.
**When to use this skill:**
- Natural, physics-based UI animations
- Gesture-driven interfaces (drag, swipe, scroll)
- Interruptible animations that respond to user input mid-motion
- Smooth transitions that maintain velocity across state changes
- Momentum scrolling and inertia effects
**Core libraries:**
- `@react-spring/web` - React hooks for spring animations
- `@react-spring/three` - Three.js integration
- `popmotion` - Low-level animation utilities (optional, for advanced use cases)
## Core Concepts
### Spring Physics
Springs animate values from current state to target state using physical simulation:
```jsx
import { useSpring, animated } from '@react-spring/web'
function SpringExample() {
const springs = useSpring({
from: { opacity: 0, y: -40 },
to: { opacity: 1, y: 0 },
config: {
mass: 1, // Weight of object
tension: 170, // Spring strength
friction: 26 // Opposing force
}
})
return <animated.div style={springs}>Hello</animated.div>
}
```
### useSpring Hook Patterns
Two initialization patterns for different use cases:
```jsx
// Object config (simpler, auto-updates on prop changes)
const springs = useSpring({
from: { x: 0 },
to: { x: 100 }
})
// Function config (more control, returns API for imperative updates)
const [springs, api] = useSpring(() => ({
from: { x: 0 }
}), [])
// Trigger animation via API
const handleClick = () => {
api.start({
from: { x: 0 },
to: { x: 100 }
})
}
```
### Spring Configuration Presets
React Spring provides built-in config presets:
```jsx
import { config } from '@react-spring/web'
// Available presets
config.default // { tension: 170, friction: 26 }
config.gentle // { tension: 120, friction: 14 }
config.wobbly // { tension: 180, friction: 12 }
config.stiff // { tension: 210, friction: 20 }
config.slow // { tension: 280, friction: 60 }
config.molasses // { tension: 280, friction: 120 }
// Usage
const springs = useSpring({
from: { x: 0 },
to: { x: 100 },
config: config.wobbly
})
```
## Common Patterns
### 1. Click-Triggered Spring Animation
```jsx
import { useSpring, animated } from '@react-spring/web'
function ClickAnimated() {
const [springs, api] = useSpring(() => ({
from: { scale: 1 }
}), [])
const handleClick = () => {
api.start({
from: { scale: 1 },
to: { scale: 1.2 },
config: { tension: 300, friction: 10 }
})
}
return (
<animated.button
onClick={handleClick}
style={{
transform: springs.scale.to(s => `scale(${s})`)
}}
>
Click Me
</animated.button>
)
}
```
### 2. Multi-Element Trail Animation
```jsx
import { useTrail, animated } from '@react-spring/web'
function Trail({ items }) {
const trails = useTrail(items.length, {
from: { opacity: 0, x: -20 },
to: { opacity: 1, x: 0 },
config: config.gentle
})
return (
<div>
{trails.map((style, i) => (
<animated.div key={i} style={style}>
{items[i]}
</animated.div>
))}
</div>
)
}
```
### 3. List Transitions (Enter/Exit)
```jsx
import { useTransition, animated } from '@react-spring/web'
function List({ items }) {
const transitions = useTransition(items, {
from: { opacity: 0, height: 0 },
enter: { opacity: 1, height: 80 },
leave: { opacity: 0, height: 0 },
config: config.stiff,
keys: item => item.id
})
return transitions((style, item) => (
<animated.div style={style}>
{item.text}
</animated.div>
))
}
```
### 4. Scroll-Based Spring Animation
```jsx
import { useScroll, animated } from '@react-spring/web'
function ScrollReveal() {
const { scrollYProgress } = useScroll()
return (
<animated.div
style={{
opacity: scrollYProgress.to([0, 0.5], [0, 1]),
scale: scrollYProgress.to([0, 0.5], [0.8, 1])
}}
>
Scroll to reveal
</animated.div>
)
}
```
### 5. Viewport Intersection Animation
```jsx
import { useInView, animated } from '@react-spring/web'
function FadeInOnView() {
const [ref, springs] = useInView(
() => ({
from: { opacity: 0, y: 100 },
to: { opacity: 1, y: 0 }
}),
{ rootMargin: '-40% 0%' }
)
return <animated.div ref={ref} style={springs}>Content</animated.div>
}
```
### 6. Chained Async Animations
```jsx
import { useSpring, animated } from '@react-spring/web'
function ChainedAnimation() {
const springs = useSpring({
from: { x: 0, background: '#ff6d6d' },
to: [
{ x: 80, background: '#fff59a' },
{ x: 0, background: '#88DFAB' },
{ x: 80, background: '#569AFF' }
],
config: { tension: 200, friction: 20 },
loop: true
})
return <animated.div style={springs} />
}
```
### 7. Spring with Velocity Preservation
```jsx
import { useSpring, animated } from '@react-spring/web'
function VelocityPreservation() {
const [springs, api] = useSpring(() => ({
x: 0,
config: { tension: 300, friction: 30 }
}), [])
const handleDragEnd = () => {
api.start({
x: 0,
velocity: springs.x.getVelocity(), // Preserve momentum
config: { tension: 200, friction: 20 }
})
}
return <animated.div style={springs} onMouseUp={handleDragEnd} />
}
```
## Integration Patterns
### With React Three Fiber (3D)
```jsx
import { useSpring, animated } from '@react-spring/three'
import { Canvas } from '@react-three/fiber'
const AnimatedBox = animated(MeshDistortMaterial)
function ThreeScene() {
const [clicked, setClicked] = useState(false)
const springs = useSpring({
scale: clicked ? 1.5 : 1,
color: clicked ? '#569AFF' : '#ff6d6d',
config: { tension: 200, friction: 20 }
})
return (
<Canvas>
<mesh onClick={() => setClicked(!clicked)} scale={springs.scale}>
<sphereGeometry args={[1, 64, 32]} />
<AnimatedBox color={springs.color} />
</mesh>
</Canvas>
)
}
```
### With Popmotion (Low-Level Physics)
```jsx
import { spring, inertia } from 'popmotion'
import { useState } from 'react'
function PopmotionIntegration() {
const [x, setX] = useState(0)
const handleDragEnd = (velocity) => {
inertia({
from: x,
velocity: velocity,
power: 0.3,
timeConstant: 400,
modifyTarget: v => Math.round(v / 100) * 100 // Snap to grid
}).start(setX)
}
return <div style={{ transform: `translateX(${x}px)` }} />
}
```
### With Forms and Validation
```jsx
import { useSpring, animated } from '@react-spring/web'
function ValidatedInput() {
const [error, setError] = useState(false)
const shakeAnimation = useSpring({
x: error ? [0, -10, 10, -10, 10, 0] : 0,
config: { tension: 300, friction: 10 },
onRest: () => setError(false)
})
return <animated.input style={shakeAnimation} />
}
```
## Performance Optimization
### On-Demand Rendering
```jsx
// Only re-render when animation is active
const [springs, api] = useSpring(() => ({
from: { x: 0 },
config: { precision: 0.01 } // Higher value = less updates
}), [])
```
### Batch Multiple Springs
```jsx
// Use useSprings for multiple similar animations
const springs = useSprings(
items.length,
items.map(item => ({
from: { opacity: 0 },
to: { opacity: 1 }
}))
)
```
### Skip Animation (Testing/Accessibility)
```jsx
import { Globals } from '@react-spring/web'
// Skip all animations (prefers-reduced-motion)
useEffect(() => {
Globals.assign({ skipAnimation: true })
return () => Globals.assign({ skipAnimation: false })
}, [])
```
## Common Pitfalls
### 1. Forgetting Dependencies Array
```jsx
// ❌ Wrong: No dependencies, creates new spring every render
const springs = useSpring(() => ({ x: 0 }))
// ✅ Correct: Empty array prevents recreation
const [springs, api] = useSpring(() => ({ x: 0 }), [])
```
### 2. Mutating Spring Values
```jsx
// ❌ Wrong: Direct mutation
springs.x.set(100)
// ✅ Correct: Use API to animate
api.start({ x: 100 })
```
### 3. Ignoring Config Precision
```jsx
// ❌ Default precision too fine (0.0001), causing unnecessary renders
const springs = useSpring({ x: 0 })
// ✅ Set appropriate precision for your use case
const springs = useSpring({
x: 0,
config: { precision: 0.01 } // Stop updating when within 0.01 of target
})
```
### 4. Not Handling Velocity
```jsx
// ❌ Abrupt stop when interrupting animation
api.start({ x: 0 })
// ✅ Preserve momentum
api.start({
x: 0,
velocity: springs.x.getVelocity()
})
```
### 5. Mixing Config Patterns
```jsx
// ❌ Wrong: Using both object and function config
const springs = useSpring({
from: { x: 0 }
})
api.start({ x: 100 }) // api is undefined
// ✅ Correct: Use function config for imperative control
const [springs, api] = useSpring(() => ({
from: { x: 0 }
}), [])
```
### 6. Animating Non-Numerical Values
```jsx
// ❌ Wrong: Spring can't interpolate complex strings directly
const springs = useSpring({ transform: 'translateX(100px) rotate(45deg)' })
// ✅ Correct: Animate individual values
const springs = useSpring({ x: 100, rotation: 45 })
// Then combine: transform: `translateX(${x}px) rotate(${rotation}deg)`
```
## Resources
### Scripts
- `spring_generator.py` - Generate React Spring boilerplate code
- `physics_calculator.py` - Calculate optimal spring physics parameters
### References
- `react_spring_api.md` - Complete React Spring hooks and API reference
- `popmotion_api.md` - Popmotion functions and reactive streams
- `physics_guide.md` - Spring physics deep dive with tuning guide
### Assets
- `starter_spring/` - React + Vite template with React Spring examples
- `examples/` - Real-world patterns (gestures, scroll, 3D integration)
## Related Skills
- **motion-framer** - Alternative declarative animation approach with variants
- **gsap-scrolltrigger** - Timeline-based animations for complex sequences
- **react-three-fiber** - 3D scene management (use @react-spring/three for animations)
- **animated-component-libraries** - Pre-built animated components using Motion
**Physics vs Timeline**: Use React Spring for natural, physics-based motion that responds to user input. Use GSAP for precise, timeline-based choreography and complex multi-step sequences.More Frontend Frameworks skills
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