tenzir-design-system

>-

tenzir/skills96 installsApache-2.0Synced Aug 22

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI
---
name: tenzir-design-system
description: >-
license: Apache-2.0
---

# Tenzir Design System

Canonical home of the Tenzir design system: machine-readable tokens, design
principles, and brand assets. The skill defines **values** and **design
decisions**; how those get realized in any given tool is out of scope.

**The YAML data files are authoritative for all values; the markdown captures
the design decisions:** how to choose and apply tokens. When a snippet and the
YAML disagree, the YAML wins.

## Data Files

- [data/brand.yml](data/brand.yml): color palette, semantic roles
  (primary/success/warning/…), graph colors, typography, and logos. Follows
  Quarto's [brand.yml](https://posit-dev.github.io/brand-yml/) schema, so
  Quarto/Shiny can consume it directly.
- [data/tokens.yml](data/tokens.yml): everything beyond that schema, under the
  `tenzir:` key: spacing, radius, type scale, shadows, opacity and tints,
  motion, z-index, breakpoints, and the dark-mode mapping.
- [source.md](source.md): scope and non-goals.

## Question Routing

| Question | Load |
| --- | --- |
| What's the hex/value of a token? | [data/brand.yml](data/brand.yml), [data/tokens.yml](data/tokens.yml) |
| Which color/font/size should I use? | [references/colors.md](references/colors.md), [references/typography.md](references/typography.md) |
| Spacing, radius, breakpoints, z-index? | [references/layout.md](references/layout.md) |
| Shadows, overlays, surface stacking? | [references/elevation.md](references/elevation.md) |
| Animation durations and easing? | [references/motion.md](references/motion.md) |
| Which icon set/style? | [references/iconography.md](references/iconography.md) |
| Branded effect (gradient border, gradient text, kicker, prose)? | [references/branded-effects.md](references/branded-effects.md) |
| The non-negotiable design rules? | [references/invariants.md](references/invariants.md) |
| Scope and non-goals? | [source.md](source.md) |

Load only the files the current task needs. Prefer design tokens and existing
component patterns over bespoke styling.

## Components

There are no Tenzir component specs. The system contributes the invariants
(tokens, flat surfaces, elevation, gradients, iconography), not component
anatomy. Build components with your project's library and honor the
[invariants](references/invariants.md).

## Conventions

- The skill is tool-agnostic: it owns the **values** ([data/](data/)) and the
  **design decisions** (the `references/` principle docs and the
  [invariants](references/invariants.md)). How those get realized in a given
  tool is out of scope.
- Light and dark are both strict, first-class modes that share one palette and
  remap semantic roles; keep background noise minimal.

## Assets

Official logos live in `assets/logos/`. Variant names describe the artwork
color; **dark artwork goes on light backgrounds**:

- `logo-dark.svg`, `logomark-dark.svg`: for light backgrounds
- `logo-light.svg`, `logomark-light.svg`: for dark backgrounds

The logomark is the icon-only mark; use it where the full logo has already
appeared or space is tight.

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