vvvv-shaders
Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. SDSL is a superset of HLSL, so use this skill when writing or debugging .sdsl shader files, GPU shaders, visual effects, HLSL code for vvvv, working with the Stride rendering pipeline, composing shader mixins, or any GPU/compute work. Trigger even if the user says 'HLSL', 'shader', 'GPU effect', 'render pass', or 'compute' in a vvvv context.
Works with
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diagnosing-bugs
mattpocock/skills
Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.
explore-code
lllllllama/rigorpilot-skills
Rigor Improve implementation leaf skill for auditable candidate implementation in deep learning research repositories. Use when the researcher explicitly authorizes exploratory work on an isolated branch or worktree to transplant modules, adapt a backbone, add LoRA or adapter layers, replace a head, or stitch together meaningful low-risk migration ideas with rollback-aware records in `explore_outputs/`. Do not use for end-to-end exploration orchestration on top of `current_research`, trusted baseline reproduction, conservative debugging, environment setup, verified contribution claims, or default repository analysis.
safe-debug
lllllllama/rigorpilot-skills
Rigor Debug / Rigor Audit skill for deep learning research work. Use when the user pastes a traceback, terminal error, CUDA OOM, checkpoint load failure, shape mismatch, NaN loss symptom, or training failure and wants conservative diagnosis before any patching, with debug fixes clearly separated from research contributions. Do not use for broad refactoring, speculative adaptation, automatic exploratory patching, or general repository familiarization.

