stride-shader-asset-workflow

Use when adding, renaming, or debugging Stride SDSL shader files (`*.sdsl`) in a Stride project. Enforces the correct shader registration workflow across `.sdpkg` asset folders, `.csproj` linked shader items, generated shader key files (`*.sdsl.cs`), and forced Stride asset rebuild targets before runtime shader debugging, so agents do not misdiagnose stale asset database/module errors as shader code errors.

tebjan/stride-skills6 installsCC-BY-SA-4.0Synced Aug 26

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

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