258 free skills · page 5 of 5

Debugging skills

Skills for systematic debugging — reproducing bugs, reading stack traces, bisecting regressions, and diagnosing flaky failures.

Real files from public repositories — hand-curated, never invented. Sorted by installs.

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vss-deploy-detection-tracking-2dnvidia/skillsUse this skill when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice. Trigger when the user says things like 'deploy rtvi-cv', 'start warehouse 2d', 'add a stream', 'check rtvi-cv health', or 'stop the perception container'. Not for VLM, embedding, or analytics — use the matching vss-* skill.Debugging1.8ksetup-zoom-oauthanthropics/knowledge-work-pluginsImplement Zoom authentication correctly. Use when setting up app credentials, choosing an OAuth grant, requesting scopes, handling token refresh, or debugging auth failures.Debugging1.8kzoom-oauthanthropics/knowledge-work-pluginsReference skill for Zoom authentication. Use after routing to an auth workflow when choosing app credentials, grant types, scopes, token refresh behavior, or debugging Zoom OAuth failures.Debugging1.7kdebug-zoomanthropics/knowledge-work-pluginsDebug a broken Zoom integration by isolating the failure point and routing into the right Zoom references. Use when auth, API, webhook, SDK, or MCP behavior is failing and you need a ranked hypothesis list plus verification steps.Debugging1.7kdiagnosevinvcn/mattpocock-skills-zh-cn面向棘手 bug 和性能回退的纪律化 diagnosis loop。Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says "diagnose this" / "debug this", reports a bug, says something is broken/throwing/failing, or describes a performance regression.Debugging1.7kdebug-zoom-integrationanthropics/knowledge-work-pluginsDebug broken Zoom implementations quickly. Use when auth, webhooks, SDK joins, MCP transport, or real-time media workflows are failing and you need to isolate the layer before proposing a fix.Debugging1.7kblender-mcpvladmdgolam/agent-skillsBlender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.Debugging1.7kweb-developmenttencentcloudbase/skillsUse when users need to implement, integrate, debug, build, deploy, or validate a Web frontend after the product direction is already clear, especially for React, Vue, Vite, browser flows, or CloudBase Web integration.Debugging1.7kcontrol-clicursor/pluginsBuild or adapt a local harness to drive, inspect, and profile an interactive CLI or TUI without external services. Use for CLI UX checks, startup regressions, memory leaks, hangs, prompt flows, or terminal demos.Debugging1.7kthreejs-game-directormajidmanzarpour/threejs-game-skillsPrimary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI, debug/profile, and QA/release, plus 3D/image/audio generators for characters, vehicles, weapons, buildings, props, skies, textures, logos, icons, GUI art, and SFX/voice. Keeps skill-loading, reference, asset-sourcing, and phase ledgers so users never choose skills manually.Debugging1.6kextractalirezarezvani/claude-skillsTurn a proven pattern or debugging solution into a standalone reusable skill with SKILL.md, reference docs, and examples. Use when the user runs /si:extract or asks to package a recurring solution from memory into a skill.Debugging1.6knodejs-coremcollina/skillsContributes to and debugs Node.js core, including nodejs/node commit and PR tone, contribution workflows, native crashes, V8 performance, node-gyp builds, N-API bindings, and libuv issues. Use when drafting or reviewing a Node.js core commit or pull request, working in nodejs/node, or diagnosing C++ addons, binding.gyp failures, segfaults, native leaks, V8 deoptimizations, and event-loop internals.Debugging1.6kurp-postprocessingunity-technologies/skillsSets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.Debugging1.6kdebugjsmastery-pro/skillsRun /debug to find and fix a bug's root cause: a test failing for an unclear reason, /check verify finding a failure, or behavior being wrong. Runs a reproduce, localize, hypothesize, test, fix, verify loop, makes the minimal fix, and hands a regression test to /test. No features, no extra refactors.Debugging1.6kmapbox-style-qualitymapbox/mapbox-agent-skillsExpert guidance on validating, optimizing, and ensuring quality of Mapbox styles through validation, accessibility checks, and optimization. Use when preparing styles for production, debugging issues, or ensuring map quality standards.Debugging1.6kthreejs-qa-releasemajidmanzarpour/threejs-game-skillsVerify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports.Debugging1.6kthreejs-debug-profilermajidmanzarpour/threejs-game-skillsDebug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.Debugging1.6kbuild-perf-diagnosticsdotnet/skillsDiagnose MSBuild build performance bottlenecks using binary log analysis. USE FOR: identifying why builds are slow by analyzing binlog performance summaries, detecting ResolveAssemblyReference (RAR) taking >5s, Roslyn analyzers consuming >30% of Csc time, single targets dominating >50% of build time, node utilization below 80%, excessive Copy tasks, NuGet restore running every build. Covers timeline analysis, Target/Task Performance Summary interpretation, and 7 common bottleneck categories. Use after build-perf-baseline has established measurements. DO NOT USE FOR: establishing initial baselines (use build-perf-baseline first), fixing incremental build issues (use incremental-build), parallelism tuning (use build-parallelism), non-MSBuild build systems.Debugging1.5k

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