godot
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
Works with
This skill's source license couldn't be confirmed as safe to mirror here, so it isn't inlined. View the full skill directly on its source repository.
View on GitHubMore Debugging skills
diagnosing-bugs
mattpocock/skills
Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.
explore-code
lllllllama/rigorpilot-skills
Rigor Improve implementation leaf skill for auditable candidate implementation in deep learning research repositories. Use when the researcher explicitly authorizes exploratory work on an isolated branch or worktree to transplant modules, adapt a backbone, add LoRA or adapter layers, replace a head, or stitch together meaningful low-risk migration ideas with rollback-aware records in `explore_outputs/`. Do not use for end-to-end exploration orchestration on top of `current_research`, trusted baseline reproduction, conservative debugging, environment setup, verified contribution claims, or default repository analysis.
safe-debug
lllllllama/rigorpilot-skills
Rigor Debug / Rigor Audit skill for deep learning research work. Use when the user pastes a traceback, terminal error, CUDA OOM, checkpoint load failure, shape mismatch, NaN loss symptom, or training failure and wants conservative diagnosis before any patching, with debug fixes clearly separated from research contributions. Do not use for broad refactoring, speculative adaptation, automatic exploratory patching, or general repository familiarization.

