framer-threejs

Build and optimize Three.js or custom WebGL runtimes in Framer. Use for dependency versioning, scene and renderer ownership, model loading and cloning, materials, disposal, Canvas placeholders, raycasting, Framer EventHandler bridges, shared-canvas scissor rendering, visibility culling, context loss, frame-loop performance, and GPU resource debugging.

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

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