vfx
Add impact and feedback effects to a Three.js game with lightweight particle bursts — muzzle flashes, hit sparks, blood/dust, explosions, pickups — using pooled additive sprites or Points. Use when actions need visible punch (firing, impacts, deaths, explosions) or for ambient effects (smoke, embers, dust).
Works with
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View on GitHubMore Data Engineering skills
data-pipeline
claude-office-skills/skills
Data pipeline and ETL automation - extract, transform, load workflows for data integration and analytics
ETL Pipeline
claude-office-skills/skills
Design and automate Extract, Transform, Load data pipelines for data integration and analytics
data-throughput-accelerator
affaan-m/ecc
Use when large data ingestion, backfill, export, ETL, warehouse loading, manifest catch-up, or table synchronization needs to become much faster while preserving data correctness.

