defold-shaders-editing
Creates and edits Defold shader files (.vp, .fp, .glsl). Use when asked to create, modify, or configure any Defold vertex shader, fragment shader, or GLSL include file.
Works with
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writing-shape
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leonxlnx/taste-skill
Overrides default LLM truncation behavior. Enforces complete code generation, bans placeholder patterns, and handles token-limit splits cleanly. Apply to any task requiring exhaustive, unabridged output.

