typeui-fundamentals
Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.
Works with
--- name: typeui-fundamentals description: Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface. license: MIT --- # Design Fundamentals — Agent Instructions Universal design principles that define **why** patterns work, **how** to apply them correctly, and **what** accessibility requirements are non-negotiable. These are timeless, design-system-agnostic foundations that apply to every surface regardless of vertical or workflow phase. ## Load order Read these files **after** loading the design system (`SKILL.md` / `DESIGN.md` + token modules). The design system tells you *what* token to use; these files explain *why* that decision is correct and *how* to avoid common principle violations. ## Module index | File | Purpose | |---|---| | [ui-principles.md](ui-principles.md) | Universal visual design principles — hierarchy, layout rhythm, typography placement, color theory, depth & layering, interaction design, responsive adaptation, component behavior | | [spacing-principles.md](spacing-principles.md) | Spacing-specific principles — 4-point grid, proximity grouping, inner vs outer gaps, vertical and horizontal rhythm, heading→paragraph spacing, section and component spacing tiers | | [ux-principles.md](ux-principles.md) | Interaction & control principles — 30 UX laws, button/control state contracts (9 states), hover/active technique palettes, touch targets, cognitive load, feedback loops | | [typography-principles.md](typography-principles.md) | Typography-specific principles — type system foundations, scale & modular ratios, readability & measure, accessibility, responsive type, brand tone expression through type | | [accessibility.md](accessibility.md) | WCAG 2.1/2.2 compliance — contrast ratios, color-as-information rules, focus visibility, keyboard navigation, motion safety, target sizes, text spacing, semantic structure, ARIA | ## What these files are NOT These files do not define: - **Workflow phases** (think → build → check → ship) — see `skills/vertical/SKILL.md` - **Quality gates or audits** — see `skills/vertical/inspect.md`, `review.md`, `preflight.md` - **Anti-pattern catalogs** — see `skills/vertical/anti-patterns.md` - **Industry-specific content** — see `skills/vertical/team-social-saas.md` - **Design tokens or component specs** — see `skills/design-system/SKILL.md` ## Conflict resolution When sources disagree: 1. **Design system** wins for concrete values (colors, sizes, spacing tokens, component specs). 2. **Fundamentals** (this layer) win for structural principles (hierarchy, accessibility, motion logic). 3. **Vertical** wins for process decisions AND content architecture (section order, required sections, industry tone). Accessibility is non-negotiable at every level — it overrides aesthetic preferences everywhere. ## When the design system is silent, these principles decide Any design decision not covered by the system's tokens or component rules falls back to the principles here. Never contradict the design system — if a principle and a design-system rule conflict, the design system wins. Flag the conflict for review.
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