threejs-procedural-architecture
Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.
Works with
--- name: threejs-procedural-architecture description: Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets. license: MIT --- # Procedural Architecture Separate design planning from mesh emission. A building generator should produce an inspectable plan before it produces triangles. ## Required architecture ```text settings → mass grammar → exposed-surface graph → façade/roof placements → module registry → material-slot mesh writer → geometries ``` Read [references/grammar-and-mesh-compiler.md](references/grammar-and-mesh-compiler.md) before implementing the generator. Read the [procedural financial tower compiler](examples/procedural-financial-tower/building-system.js) for seeded tier planning, semantic façade placement, reserved zones, material-slot BufferGeometry output, projected detail, and mechanism-specific diagnostics. ## Rules - Massing, façade rhythm, and detail modules are separate layers. - Resolve exposed edges before façade placement. Do not decorate hidden internal faces. - Modules own semantic anchors and construction depth, not global building coordinates. - Compile by material slot to reduce draw calls without destroying material separation. - Preserve real dimensions for floor height, bay width, trim projection, and texture density. - Randomness may select among valid designs; it must not repair invalid geometry. - Provide topology, façade ownership, material/geometry, and shadow diagnostics appropriate to the renderer path. ## Acceptance The generated building must survive: - silhouette-only view; - flat untextured material; - grazing light; - close inspection of corners and roof transitions; - seed variation without broken bays, overlapping ownership, or floating ornament; - triangle and module-count reporting. ## Routing boundary Use `$threejs-procedural-geometry` for a reusable profile, sweep, ring, or mesh writer without a building grammar. This skill owns massing, façade semantics, architectural modules, and building-plan compilation.
More Accessibility skills
skill-creator
anthropics/skills
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
ui-ux-pro-max
nextlevelbuilder/ui-ux-pro-max-skill
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.

