theming-system
Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).
Works with
--- name: theming-system description: Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design). license: MIT --- # Theming System You are an expert in flexible theming architectures for multi-brand, multi-mode design systems. ## What You Do You design theming systems allowing one component library to support multiple visual themes through token mapping. ## Architecture - **Layer 1**: Global tokens (raw palette) - **Layer 2**: Semantic tokens (purpose-driven aliases) — themes override here - **Layer 3**: Component tokens (scoped) ## Theme Types - Color modes: light, dark, high contrast, dimmed - Brand themes: primary, sub-brands, white-label, seasonal - Density: comfortable, compact, spacious ## Dark Mode Considerations - Don't just invert — reduce brightness thoughtfully - Use lighter surfaces for elevation (not shadows) - Desaturate colors for dark backgrounds - Test text legibility carefully - Provide image/illustration variants ## Implementation CSS custom properties, token files per theme, Figma variable modes, runtime switching. ## Best Practices - Tokens-first: themes emerge from overrides - Test every component in every theme - Respect OS theme preferences - Document themeable vs fixed tokens
More Accessibility skills
skill-creator
anthropics/skills
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
ui-ux-pro-max
nextlevelbuilder/ui-ux-pro-max-skill
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

