godot-input-handling

Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.

thedivergentai/gd-agentic-skills323 installsSynced Aug 26

Works with

Claude CodeCursorCodex CLIGitHub CopilotGemini CLI

This skill's source license couldn't be confirmed as safe to mirror here, so it isn't inlined. View the full skill directly on its source repository.

View on GitHub

More Accessibility skills

← All Accessibility skills

Check your AI visibility

One URL in, a 0–100 score and the exact fixes out.

RUN THE CHECK

Browse all the tools

15 tools across six categories
13 of them never send your data anywhere

Free · No signup · No trial clock

SEE THE DIRECTORY