design-first-ui-prompting
Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
Works with
--- name: design-first-ui-prompting description: Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs. license: MIT --- # Design-First UI Prompting Skill This skill is for **design-first prompting**: turn fuzzy ideas into a tight spec that produces consistent UI. ## Core principle **Prompt like a design system, not a wish.** ## Prompt Structure (copy/paste) Use this skeleton, then fill the blanks. ```text GOAL - What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide) - Who is it for? (persona) - What’s the success criteria? (clarity, conversion, vibe) FORMAT - Size/aspect: (e.g., 1080x1350) - Safe margins: (e.g., 90px) LAYOUT (wireframe in words) - Grid: (e.g., Swiss 6-col) - Placement: (e.g., type-left / image-right) - Hierarchy: H1 → subhead → body → CTA TYPE SYSTEM - Font vibe: (e.g., Söhne / Neue Haas / SF Pro) - Weights: (H1 700, body 400) - Leading: (tight for H1, readable for body) - Tracking: (micro labels wider) COLOR + MATERIAL - Background: (hex or description) - Text: (white/ivory/charcoal) - One accent only: (cyan/lime/purple) - Texture: (subtle grain, no plastic HDR) IMAGERY / UI STYLE - UI style: (minimal / glass / editorial / playful 3D) - If photo: lighting + crop + texture rules - If 3D: materials + lighting + softness COPY (render EXACTLY) - Line 1: - Line 2: - ... CONSTRAINTS (change 1–2 things only) - FONT: ___ - STYLE: ___ - MODE: ___ NEGATIVE PROMPT - No logos, no watermarks - No extra text beyond provided lines - No gibberish typography ``` ## Rules that improve consistency ### 1) Lock one “system”, then iterate with variants - First output: nail **layout + hierarchy + copy**. - Variants: change **ONE variable** at a time: - angle / crop - accent color - card arrangement - background tone ### 2) Treat typography as fragile If the model keeps misspelling: - Use **2-pass workflow**: 1) Generate without text (reserve a clean text-safe area) 2) Typeset in Figma ### 3) Use “constraints cards” When you want the model to obey a style: - Add a small “Constraints” panel with explicit values. - It anchors the output like a mini style guide. Example: ```text Constraints FONT CANELA STYLE MINIMAL MODE DARK ``` ### 4) Keep a local reference pack Don’t ask the model to “remember” taste. - Save references into a gitignored local reference folder, such as `refs/...` - Point prompts to the reference style ## Fast iteration checklist (what to tweak) - Spacing: margins, leading, baseline rhythm - Contrast: background vs text - Hierarchy: one hero line, one support line - One accent only (don’t rainbow) - Texture: add grain, remove smoothing ## Questions to ask (when user is vague) - What’s the single message of this screen? - What’s the hierarchy (H1 / sub / CTA)? - Which style lane: minimal editorial vs playful 3D vs glass UI? - Any must-keep constraints (font vibe, color, spacing, grid)?
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