deep-component-figma
Extract a single Figma component (or any node) as a full recursive tree to N levels deep — every child's layout, fills/strokes/effects, typography, resolved bound variables (token names + code syntax), INSTANCE mainComponent references, prototype reactions, and annotations. Use when you need maximum-fidelity data to generate production code for ONE component — triggers: 'get the full component tree', 'deep extract this component', 'give me everything about this node for code gen', 'resolve all the tokens in this component', 'what instances does this component nest', 'extract reactions/prototype links', 'high-fidelity component spec'. Resolves bound variables to token names on ANY plan. Far deeper than the native MCP's get_design_context / get_metadata.
Works with
---
name: deep-component-figma
description: Extract a single Figma component (or any node) as a full recursive tree to N levels deep — every child's layout, fills/strokes/effects, typography, resolved bound variables (token names + code syntax), INSTANCE mainComponent references, prototype reactions, and annotations. Use when you need maximum-fidelity data to generate production code for ONE component — triggers: 'get the full component tree', 'deep extract this component', 'give me everything about this node for code gen', 'resolve all the tokens in this component', 'what instances does this component nest', 'extract reactions/prototype links', 'high-fidelity component spec'. Resolves bound variables to token names on ANY plan. Far deeper than the native MCP's get_design_context / get_metadata.
license: MIT
---
# deep-component-figma — unlimited-depth tree with resolved tokens
Walk one node (usually a `COMPONENT` / `COMPONENT_SET` / `INSTANCE`, but any node works) recursively
to a depth you choose, capturing at *every* level: layout (auto-layout, padding, spacing, sizing),
visual properties (fills, strokes, stroke weight, corner radius, effects, opacity), typography for
text nodes, `boundVariables` **resolved to token names + code syntax**, `INSTANCE` main-component
references (including whether the main is a variant and its set), prototype `reactions`, and dev-mode
`annotations`. This is the richest single-component read for high-fidelity code generation.
## Skill boundaries
- **`use_figma` rules** — load the official **`figma-use`** skill first; it is the full Figma Plugin API reference. Essentials these scripts rely on: plain JS with top-level `await` + `return` (no IIFE, no `figma.closePlugin()`; `console.log` is not returned), inputs inlined as `const` at the top of each script, colors in 0–1 range, load fonts before any text op, `await figma.getNodeByIdAsync(...)`, and **atomic errors** (a failed script applies nothing — read the error, fix, retry).
- **Whole-file inventory** (all tokens/components/styles at once) → use `design-system-inventory-figma`.
- **Variant set as a CSS state machine** (per-state diffs, pseudo-class mapping) →
use `analyze-component-set-figma`.
- This depth of tree + resolved tokens + reactions is **not** what the native MCP's
`get_design_context` (rendered single-selection summary) or `get_metadata` (flat structure)
return — it is a design-system code-gen capability layered on top.
## Workflow
1. **Get the node id.** From selection (`figma_get_selection`), search, or a pasted id.
2. **Choose a depth.** Set `const DEPTH` (default 10). Deep design components rarely exceed ~6
levels; use a smaller number first to keep the payload manageable, then go deeper if needed.
3. **Run** [`scripts/deep-component.js`](scripts/deep-component.js) via `use_figma`
(`skillNames: "deep-component-figma"`). Set `const NODE_ID` and `const DEPTH` at the top.
4. **Generate code.** The returned tree mirrors the DOM you should build. Prefer `boundVariables`
token names (and their `codeSyntax`) over raw hex; use `mainComponent` refs to reuse imported
components; use `reactions` to wire up interaction/navigation.
5. **If the payload is too big**, lower `DEPTH` (nodes past the limit are summarized with a
`childCount` + `_depthLimitReached` marker) or target a smaller sub-node id.
## What each node carries
- **Identity**: `id`, `name`, `type`, `visible`. Hidden non-component nodes are marked `_hidden` and
not recursed.
- **Layout**: `layoutMode`, axis sizing/align, `padding*`, `itemSpacing`, `counterAxisSpacing`,
`layoutWrap`, min/max width/height, `clipsContent`.
- **Visual**: `fills`, `strokes`, `strokeWeight`, `cornerRadius`, `effects`, `opacity`
(only when non-default; `figma.mixed` values are skipped safely).
- **Typography** (TEXT): `characters`, `fontSize`, `fontFamily`/`fontStyle`, `fontWeight`,
`lineHeight`, `letterSpacing`, alignment, truncation, case, decoration.
- **Tokens**: `boundVariables` resolved to `{ id, name, collection, resolvedType, codeSyntax }` per
bound property.
- **Instances**: `mainComponent` (`id`, `name`, `key`, `isVariant`, set name/id) + `componentProperties`.
- **Definitions** (COMPONENT/COMPONENT_SET): `componentPropertyDefinitions`, `variantProperties`.
- **Prototype**: `reactions` (trigger + action: navigation/transition/destination).
- **Dev**: `annotations` (label markdown + categorized properties).
## Notes
- **Resolved tokens work on ANY plan** — the variable lookup is built via the Plugin API, so even
non-Enterprise files get token names instead of opaque `VariableID:` aliases.
- The root node echoes `_variableMapSize` and `_maxDepthUsed` for sanity-checking.
- Returns `affectedNodeIds: [NODE_ID]` even though this is a read — keeps the convention uniform.More Accessibility skills
skill-creator
anthropics/skills
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
hyperframes-core
heygen-com/hyperframes
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ui-ux-pro-max
nextlevelbuilder/ui-ux-pro-max-skill
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.

