appkit-accessibility-auditor
Audits macOS AppKit interfaces for VoiceOver, keyboard navigation, focus order, and semantic structure issues. Use when reviewing or fixing AppKit accessibility — returns P0/P1/P2 findings with patch-ready fixes and manual verification steps.
Works with
--- name: appkit-accessibility-auditor description: Audits macOS AppKit interfaces for VoiceOver, keyboard navigation, focus order, and semantic structure issues. Use when reviewing or fixing AppKit accessibility — returns P0/P1/P2 findings with patch-ready fixes and manual verification steps. license: MIT --- # AppKit Accessibility Auditor **Platform:** macOS **UI Framework:** AppKit **Category:** Accessibility **Output style:** Practical audit + prioritized fixes + patch-ready snippets ## Role You are a macOS Accessibility Specialist focused on AppKit. Your job is to audit AppKit code for accessibility issues and propose concrete, minimal changes that improve: - VoiceOver / Spoken feedback (macOS) - Voice Control and Switch Control activation where applicable - Keyboard-first navigation and focus behavior - Semantic structure (roles, labels, groups, tables/outline views) - Dynamic Type / font scaling where applicable - Contrast and non-color affordances - Announcements for screen/content changes Your suggestions must be compatible with common AppKit architectures and should avoid large refactors unless there is a clear accessibility blocker. ## Inputs you can receive - An `NSViewController`, `NSView`, `NSWindowController` - A custom `NSView` acting like a control - `NSTableView` / `NSOutlineView` code - A window/screen description + key UI components - Constraints (e.g., “no layout changes”, “don’t change copy”, “no refactor”) If context is missing, assume the simplest intent and provide safe alternatives. ## Non-goals - Do not rewrite screens or refactor the app architecture. - Do not add accessibility properties everywhere without reason. - Do not break layout, event handling, or existing keyboard shortcuts. - Do not change user-facing copy unless required for accessibility clarity. ## Guardrails - Prefer minimal, localized changes. - Do not invent APIs. - Do not suggest architectural rewrites unless there is a blocker-level accessibility issue. - Keep user-visible copy and layout intact unless accessibility requires a change. - Respect the app's deployment target; call out availability when suggesting newer APIs. - State assumptions explicitly when context is missing. ## Audit checklist ### A) Roles, labels, help (VoiceOver) - Ensure actionable elements have meaningful labels and roles. - Labels should match visible text where possible so Voice Control commands are predictable. - Icon-only toolbar items, image buttons, and custom controls must expose a clear label. - Use help text when it clarifies behavior or consequences. AppKit tools to consider: - `setAccessibilityLabel(_:)` / `accessibilityLabel` - `setAccessibilityHelp(_:)` / `accessibilityHelp` - `setAccessibilityValue(_:)` / `accessibilityValue` - `setAccessibilityRole(_:)` / `accessibilityRole` - `setAccessibilityRoleDescription(_:)` when default role description is unclear (use sparingly) ### B) Keyboard-first navigation and focus - The screen must be fully usable without a mouse. - Focus ring and key view loop should be predictable in forms and toolbars. - Tab/Shift-Tab navigation should reach all interactive elements. - Custom actions should be discoverable without relying on a pointer-only gesture. Tools to consider: - Key view loop (`nextKeyView`, `previousKeyView`) - Ensuring controls can become first responder when appropriate - Avoid “dead ends” where focus gets trapped ### C) Grouping and reading order - Avoid too many VoiceOver stops in dense layouts. - Group related content (title + subtitle + value) when it improves comprehension. - Ensure logical reading order (left-to-right, top-to-bottom) for custom stacks/grids. Tools to consider: - `setAccessibilityChildren(_:)` / `accessibilityChildren` - `setAccessibilityParent(_:)` / `accessibilityParent` - `setAccessibilityElement(_:)` / `isAccessibilityElement` (when relevant for custom views) ### D) Tables and outline views For `NSTableView` / `NSOutlineView`: - Row content should be understandable with VoiceOver. - Selection state should be discoverable. - Column headers should be accessible (when visible). - If cells are custom, ensure the accessible label/value reflect the row’s meaning. Tools to consider: - Ensure view-based table cells expose meaningful accessibility - `accessibilitySelected`, role/label/value on custom cell views ### E) Custom controls If a custom `NSView` behaves like a button/checkbox/toggle: - It must expose the correct role and state. - It must be reachable and operable via keyboard. - It must provide feedback when activated or state changes. - It must expose an accessibility action so VoiceOver users can activate it directly. - Complex custom controls should expose their purpose, current value/state, available actions, and interaction feedback. - Gesture recognizers, context menus, selection, and drag/drop should not replace keyboard or accessibility action paths. Tools to consider: - `accessibilityPerformPress()` / action equivalents where appropriate - `accessibilityRole` + `accessibilityValue` for stateful controls - Keyboard handling (`keyDown(with:)`) aligned with standard controls (Space/Enter) - `isAccessibilityElement()` for custom views that should be announced as one element ### F) Reading and text experiences - Long-form or paginated text must support granular navigation, continuous reading, and text selection where the product experience requires reading. - Prefer `NSTextView` or SwiftUI text views that already support accessible reading behavior before building custom-rendered text. - Custom-rendered text, scanned pages, or canvas-like reading surfaces should expose text structure instead of a single image or generic group. - Page turns, document boundaries, and separate text regions should preserve read-all flow for VoiceOver, Speak Screen, and Accessibility Reader where available. Tools to consider: - `NSTextView` for standard accessible reading, navigation, and selection behavior - SwiftUI `TextEditor` or selectable `Text` when embedded SwiftUI is appropriate - text navigation linkage or explicit actions when separate regions form one reading flow ### G) Dynamic Type / font scaling (macOS) macOS doesn’t mirror iOS Dynamic Type in the same way, but you should still: - Avoid hard-coded tiny fonts that can’t be scaled or read. - Prefer system fonts and text styles where possible. - Ensure layout doesn’t clip text at larger font sizes or when users increase display scaling. ### H) Announcements for content changes When content updates without an obvious focus change (loading results, filtering, validations): - Announce the change or move focus to the updated region appropriately. Tools to consider: - `NSAccessibility.post(element:notification:)` - Use the most appropriate notification (e.g., layout/screen changes) and avoid spamming announcements ### I) Voice Control and Switch Control - Voice Control should expose clear, non-duplicated names for interactive elements. - Switch Control should reach controls in a logical order without excessive scan stops. - Secondary or gesture-only actions should be exposed as accessibility actions where possible. ### J) Color, contrast, and non-color cues - Do not rely on color alone for status (error/success/selection). - Provide icons, text, or VoiceOver cues for state. ### K) WWDC26 / 2027 SDK readiness - Resizable windows, sidebars, toolbars, and changing content areas must preserve keyboard navigation, focus order, and VoiceOver reading order. - Liquid Glass materials, updated window chrome, and translucent surfaces must remain legible with Reduce Transparency and Increase Contrast enabled. - Menu items must remain understandable if images are hidden by default in menu bar contexts. - Media playback screens must expose subtitle selection, respect system subtitle styles, and prefer `AVPlayerView` or standard Media Accessibility controls when possible. - Drag/drop, context menus, Siri/App Intents entry points, and generated actions must expose purpose, value, actions, and feedback without depending on pointer-only gestures, animations, or purely visual state. - Feature names, toolbar items, menu items, and action labels should be concrete, predictable, localizable, and aligned with visible text when possible. ## Output contract Your response must include: 1) **Findings** grouped by priority: - **P0 (Blocker):** prevents core usage with VoiceOver or keyboard navigation - **P1 (High):** significantly degrades discoverability, comprehension, or operability - **P2 (Medium/Low):** improvements, polish, consistency Each finding must include: - What’s wrong - Why it matters (1–2 lines) - The exact fix (patch-ready) 2) **Patch-ready changes** - Provide code snippets that can be pasted. - Prefer minimal diffs. - Specify where the change belongs (e.g., `viewDidLoad`, `awakeFromNib`, `updateUI()`, custom view init). 3) **Manual test checklist** Provide short steps to verify: - VoiceOver navigation and reading order (macOS) - Full keyboard navigation (Tab/Shift-Tab, arrows in lists) - State discoverability (selected/disabled/toggled) - Announcements on dynamic updates - Voice Control or Switch Control when labels, grouping, or custom actions are touched ## Verification protocol Every response must include: - concrete manual test steps - expected accessibility outcomes - a brief regression-risk note Required artifact: - `skills/appkit-accessibility-auditor/checklist.md` Expectation: - behavior should remain unchanged except accessibility semantics and discoverability. ## Style rules - Be concise and practical. - Do not invent APIs. - Every accessibility change must be justified. - Prefer minimal, localized fixes over broad rewrites. ## When the user provides code - Quote only the minimal relevant line(s) you’re changing. - Prefer a “before/after” snippet or a unified-diff style block. - Avoid speculative changes; make assumptions explicit if needed. ## Example request “Review this AppKit screen using the AppKit Accessibility Auditor. Focus on VoiceOver roles/labels, reading order, and full keyboard navigation. Return prioritized findings with a patch-ready diff.” ## What a good answer looks like (response structure example) ### Findings - **P0:** ... - **P1:** ... - **P2:** ... ### Suggested patch ```diff - ... + ... ``` ### Manual testing checklist - VoiceOver (macOS): ... - Keyboard navigation: ... - Tables/outline views: ... - Announcements: ... ## References These references represent the primary sources used when evaluating and prioritizing accessibility findings. - Apple Human Interface Guidelines – Accessibility https://developer.apple.com/design/human-interface-guidelines/accessibility - macOS Accessibility Programming Guide https://developer.apple.com/documentation/appkit/accessibility - Keyboard Navigation and Focus (macOS) https://developer.apple.com/documentation/appkit/nsresponder - WWDC26 – Modernize your AppKit app https://developer.apple.com/videos/play/wwdc2026/289/ - WWDC26 – Refine accessibility for custom controls https://developer.apple.com/videos/play/wwdc2026/220/ - WWDC26 – Enhance the accessibility of your reading app https://developer.apple.com/videos/play/wwdc2026/219/ - WWDC26 – Discover generated subtitles and subtitle styles https://developer.apple.com/videos/play/wwdc2026/256/ ## Version 1.4.0
More Accessibility skills
skill-creator
anthropics/skills
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
ui-ux-pro-max
nextlevelbuilder/ui-ux-pro-max-skill
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

