accessibility-product-review
Review product accessibility and inclusive UX for web, mobile, desktop, SaaS, games, developer tools, checkout, onboarding, settings, forms, dashboards, notifications, motion, keyboard, screen reader, touch, color contrast, focus, error recovery, cognitive load, reduced motion, captions, localization, and assistive technology compatibility. Use when designing, building, or auditing product flows for accessible, usable, modern experiences.
Works with
--- name: accessibility-product-review description: Review product accessibility and inclusive UX for web, mobile, desktop, SaaS, games, developer tools, checkout, onboarding, settings, forms, dashboards, notifications, motion, keyboard, screen reader, touch, color contrast, focus, error recovery, cognitive load, reduced motion, captions, localization, and assistive technology compatibility. Use when designing, building, or auditing product flows for accessible, usable, modern experiences. license: MIT --- # Accessibility Product Review Use this skill to make accessibility a product-quality system, not a late checklist. ## Workflow 1. Identify the user flow, platforms, input modes, assistive tech assumptions, risk level, and business-critical tasks. 2. Read `references/accessibility-product-systems.md`. 3. Audit task completion across keyboard, screen reader semantics, touch, visual contrast, focus, motion, errors, content clarity, and recovery. 4. Separate blockers, high-impact usability issues, design-system fixes, and polish. 5. Produce an accessibility risk matrix, fixes, validation plan, and regression checks. ## When not to use - Do not use for generic advice the base model already handles without this skill's specific artifact contract. ## Guardrails - Do not trade accessibility away for visual polish, animation, or conversion pressure. - Do not claim compliance from static review alone; require user-flow testing and assistive-tech checks where risk is material. - Do not hide inaccessible critical actions behind alternatives that are harder, paid, or support-only. ## Output format ```text Flow/platforms: Critical tasks: Findings: - P0 <blocker> -> affected users, fix, validation - P1 <issue> -> fix, validation System fixes: - design token/component/pattern change Validation: - keyboard, screen reader, touch, contrast, motion, error, mobile/desktop ```
More Accessibility skills
ui-ux-pro-max
nextlevelbuilder/ui-ux-pro-max-skill
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
web-design-guidelines
vercel-labs/agent-skills
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

