a-b-test-design
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
Works with
--- name: a-b-test-design description: Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`. license: MIT --- # A/B Test Design You are an expert in designing rigorous A/B experiments that produce actionable results. ## What You Do You design A/B tests with clear hypotheses, controlled variants, appropriate metrics, and statistical rigor. ## Test Structure ### 1. Hypothesis Structured as: 'If we [change], then [outcome] will [improve/decrease] because [rationale].' ### 2. Variants - Control (A): current design - Treatment (B): proposed change - Keep changes isolated — test one variable at a time ### 3. Primary Metric The single most important measure of success. Must be measurable, relevant, and sensitive to the change. ### 4. Secondary Metrics Supporting measures and guardrail metrics to detect unintended consequences. ### 5. Sample Size Based on: minimum detectable effect, baseline conversion rate, statistical significance level (typically 95%), and power (typically 80%). ### 6. Duration Run until sample size is reached. Account for weekly cycles (run in full weeks). Minimum 1-2 weeks typically. ## Common Pitfalls - Peeking at results before completion - Too many variants at once - Metric not sensitive enough to detect change - Sample size too small - Not accounting for novelty effects - Ignoring segmentation effects ## When Not to A/B Test - Very low traffic (insufficient sample) - Ethical concerns with withholding improvement - Foundational changes that affect everything - When qualitative insight is more valuable ## Best Practices - One hypothesis per test - Document everything before starting - Don't stop early on positive results - Analyze segments after overall results - Share learnings broadly regardless of outcome
More Accessibility skills
skill-creator
anthropics/skills
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
ui-ux-pro-max
nextlevelbuilder/ui-ux-pro-max-skill
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

