Veo

Verified against Veo 3.1 · 2026-08-04

Generate an architectural flythrough that respects real spatial scale

A Veo 3.1 prompt for an architectural exterior or interior flythrough, structured around a stated camera height and speed that keeps the building's scale physically coherent, since an undescribed flythrough speed is a common cause of a structure whose proportions subtly warp as the camera moves through it.

Veo 3.18 fillable variables

The prompt

Ready to copy — highlighted parts are example details you can swap.

Write a Veo 3.1 prompt for an 8-second architectural flythrough — either an exterior approach or an interior glide, not both in the same generation — structured around explicit camera height and speed so the building's actual scale stays coherent as the shot moves.

STRUCTURE AND SHOT TYPE
a modern three-story glass-and-timber house on a wooded hillside. State clearly whether this is an exterior approach shot or an interior glide, an exterior approach shot, since the two require different camera logic and mixing them in one generation asks the model to invent an impossible transition between outside and inside within a single continuous move.

CAMERA HEIGHT AND SPEED
an elevated height roughly level with the second-story windows, moving at a slow, deliberate glide, covering the equivalent of about thirty meters over the full clip. Naming an explicit height — eye-level, a low sweeping angle near the ground, an elevated drone-style height — anchors how large the structure should read relative to the camera, and naming an explicit speed (a slow, deliberate glide versus a faster establishing sweep) is what keeps a large structure's proportions from subtly compressing or stretching as the camera covers ground; an unstated speed leaves the model to guess how much distance the camera is meant to cover in eight seconds relative to the building's actual size, and a wrong guess is exactly what produces a structure that looks the wrong scale.

CAMERA PATH
approaching from the treeline, passing the front entrance, curving to reveal the full glass facade, described as one continuous physical route through or around the structure, in the actual order features will be passed, matching the same continuity discipline a real-estate interior walkthrough needs — a described path with an implausible turn or an impossible line of sight through a solid wall is where flythroughs most often show visible warping.

LIGHTING AND TIME OF DAY
late-afternoon golden light from the west, consistent across the full approach, consistent across the whole path — no light that would abruptly shift character as the camera reaches a different part of the structure within the same continuous shot.

STYLE AND MOOD
clean architectural photography look, true-to-color, no stylized grade.

AUDIO
wind through nearby trees, distant birdsong, quiet and consistent with the described setting, no music unless the use case specifically needs one.

WHAT TO AVOID
Do not ask for a camera path that passes through a solid wall or floor as an implied transition between rooms or between exterior and interior — a flythrough camera has to follow a path a real camera could physically take, through a door, a window, or an open threshold, or the model will render the geometry as warping to accommodate a route that should not exist.

OUTPUT
The finished prompt, followed by one line confirming whether this clip is exterior or interior, and naming the actual physical opening the camera path uses if it crosses a boundary.

Customize

Optional — swap in your own details for the highlighted parts above.

Why this works

A building's apparent scale in a moving shot is a function of how much ground the camera covers relative to how large the structure actually is, and neither of those quantities is knowable to the model unless both are stated — an unnamed camera speed leaves the model to guess how much distance an eight-second glide should cover, and because a large structure and a small one require very different amounts of travel to read at a believable pace, a wrong guess is exactly what produces a building that looks subtly the wrong size relative to its own described features, an error that is hard to name precisely but immediately reads as "off" to anyone who has ever walked past a real building of that type. Stating an explicit camera height does similar work from a different angle: eye-level, a low sweeping angle, and an elevated drone-style height each imply a different relationship between camera and structure, and that relationship is part of what communicates scale to a viewer independent of the structure's absolute size — the same building shot from a low, ground-hugging angle reads as more monumental than the identical building shot from an elevated overview, and leaving the height unstated removes a real compositional lever the model would otherwise apply somewhat arbitrarily. Requiring the camera path to describe one continuous, physically plausible route — through an actual door or opening, never through a solid wall as an implied cut — matters because a flythrough's entire premise is that it is one uninterrupted camera move, and asking the model to imply a transition it cannot physically render (passing through solid material) forces it to warp the geometry around an impossible instruction rather than simply failing to comply, since the model still has to produce eight seconds of continuous frames from wherever the impossible path was described. Explicitly separating exterior and interior into different generations, rather than asking for both in one continuous flythrough, follows from the same logic: crossing from outside to inside a building is a real spatial transition that would require passing through a specific physical threshold at a specific moment, and a single generation asked to cover both without that threshold explicitly placed in the path tends to produce a warped, ambiguous blend of the two spaces rather than a coherent passage between them.

Verified against

Veo 3.1 3.1 · 2026-08-04

Changelog

  • 2026-08-04 — Initial publish, verified against Veo 3.1.

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