Flux

Verified against Flux · 2026-08-04

Restyle an existing photo for a new season or mood with Flux.1 Redux

An image-variation prompt for Flux.1 Redux that reinterprets an existing photo's composition into a new seasonal palette or mood — useful for turning one hero shot into a full seasonal campaign set without reshooting — while being explicit about how far the restyle should drift from the original.

Flux.1 Redux [dev]5 fillable variables

The prompt

Ready to copy — highlighted parts are example details you can swap.

SOURCE IMAGE
summer_campaign_hero.jpg — a wide shot of a picnic spread on a checkered blanket in a sunlit park. This photo's overall composition and subject arrangement is the starting point Redux will vary from — not a fixed structural lock the way Depth conditioning would use it, but a strong stylistic and compositional reference.

WHAT SHOULD STAY RECOGNIZABLE FROM THE SOURCE
the same checkered blanket pattern, the same wicker basket, and the same wide overhead-angle composition — the elements a viewer familiar with the original campaign shot should still recognize in the restyled version, even though the mood is changing.

NEW DIRECTION
reinterpret this as the brand's autumn campaign — same picnic concept, but a cozy fall afternoon instead of peak summer. This is the actual creative brief for the restyle — it should visibly change the color palette, the implied season or time of year, and the overall emotional register of the image.

HOW MUCH VARIATION IS WANTED
close cousin — same composition and camera angle, only the season, palette, and props on the blanket should change. State whether this should read as a close cousin of the original — same shot, different season — or a much looser reinterpretation that only shares a general idea with it.

COLOR AND MOOD SPECIFICS
warm amber and rust tones, low golden-hour sun casting long shadows across the blanket, a light scatter of fallen leaves at the edges of frame. Be as specific here as you would in a from-scratch brief — Redux still needs concrete color and lighting language to steer toward, not just "make it feel more autumnal."

WHAT SHOULD NOT CARRY OVER
Because there is no negative-prompt field, state this as a positive fact: only the preserved elements named above carry forward from the source; everything else — the source image's original lighting, its original color grade, and any original background details not named as preserved — should be treated as fully open to change under the new direction.

USING THIS ACROSS A CAMPAIGN SET
If this restyle is one of several seasonal variants being generated from the same source image, keep variation_strength_note and preserved_elements worded identically across every variant in the set, changing only new_direction and color_and_mood_detail between them — this is what keeps the resulting set reading as one consistent campaign reinterpreted several ways, rather than as several unrelated shots that happen to share a starting composition.

CHECK BEFORE FINALIZING
Confirm every element named in preserved_elements is genuinely still recognizable in the result, not just present in some altered form — a "checkered blanket" that came through as a plain fabric texture, for instance, technically preserved the object but lost the specific pattern that made it recognizable as the same asset, which defeats the point of the preservation instruction.

OUTPUT
One restyled image that a viewer would recognize as "the same shot, reinterpreted for the new direction," rather than either an identical copy of the source or a completely unrelated new photo.

Customize

Optional — swap in your own details for the highlighted parts above.

Why this works

Redux is built specifically to take an existing image as a strong prompt-adjacent conditioning signal for a new generation, which is a meaningfully different mechanism than Depth's structural-only conditioning — Redux carries forward compositional and stylistic character broadly, not just geometry. The prompt's real job is to say how much of that broad character should survive versus be overwritten, which is exactly what HOW MUCH VARIATION IS WANTED is doing; without it, Redux's default adherence strength may either barely change the source, producing an asset too close to the original to read as a distinct seasonal shot, or drift so far the campaign's visual thread is lost entirely. Naming preserved_elements explicitly — the checkered blanket, the wicker basket, the camera angle — matters because Redux has no way to know which specific details a brand considers load-bearing for campaign continuity versus incidental. A generic "keep the vibe similar" instruction gives it no way to distinguish an intentional brand element from a random compositional detail it's equally free to change. The instruction to still supply concrete color_and_mood_detail, not a one-word mood label, matters because Redux's restyle quality tracks the same specificity principle as any Flux text-to-image brief: "more autumnal" is a vague target the model has to interpret, while "warm amber and rust tones, low golden-hour sun, long shadows" is a target it can actually hit precisely. Treating a restyle task as needing less prompt detail than a from-scratch generation is a common underestimate of how much guidance Redux still needs to land a specific look. The explicit "what should not carry over" framing does specific extra work for Redux beyond the usual no-negative-prompt workaround, because the model's default behavior already leans toward preserving more of the source's original character than a from-scratch generation would. Stating plainly that the original lighting and color grade are open to change is what actually unlocks the seasonal shift, rather than the model conservatively keeping the summer light because nothing told it not to.

What you get back

The same picnic composition — checkered blanket, wicker basket, wide overhead angle — now rendered in warm amber and rust tones under low golden-hour light with scattered fallen leaves, immediately readable as "the summer hero shot, but for autumn."

Verified against

Flux Flux.1 Redux [dev] · 2026-08-04

Changelog

  • 2026-08-04 Initial publish, verified against Flux.1 Redux [dev] for a close-adherence seasonal restyle of an existing campaign hero shot.

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